using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.SaveSystem; namespace RPGCreationKit.SaveSystem { [System.Serializable] public class CreatedItemsInWorldDictionary : SerializableDictionary<string, CreatedItemInWorldCollection> { } /// <summary> /// Represent a single item in world /// </summary> [System.Serializable] public class CreatedItemInWorldSaveData { public string itemID; public Metadata Metadata; public string WorldspaceID; public int amount; public Vector3 position; public Quaternion rotation; public bool isKinematic; } /// <summary> /// Represent a single item in world /// </summary> [System.Serializable] public class CreatedItemInWorldCollection { public List<CreatedItemInWorldSaveData> itemsInThis = new List<CreatedItemInWorldSaveData>(); } /// <summary> /// Represent the collection of all items in world in the game /// </summary> [System.Serializable] public class CreatedItemInWorldData { [SerializeField] public CreatedItemsInWorldDictionary allCreatedItemsInWorld = new CreatedItemsInWorldDictionary(); } }