%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1953259897 &8574412962073106934 TerrainLayer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: GrassLight_LayerA m_DiffuseTexture: {fileID: 2800000, guid: a94da1051839c1a4aac74cf74038d819, type: 3} m_NormalMapTexture: {fileID: 2800000, guid: 00633fff575da6c4da444dcf06beb563, type: 3} m_MaskMapTexture: {fileID: 2800000, guid: 78b90de3d6e19fe479ec6cf9199db733, type: 3} m_TileSize: {x: 8, y: 8} m_TileOffset: {x: 0, y: 0} m_Specular: {r: 0, g: 0, b: 0, a: 0} m_Metallic: 0 m_Smoothness: 1 m_NormalScale: 1 m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0} m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1} m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0} m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}