%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: VegetationBillboardsCATAM m_Shader: {fileID: 4800000, guid: 4e9e0e00096728f46a0f77d3da592219, type: 3} m_ShaderKeywords: _COLORVARIATION_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Albedo: m_Texture: {fileID: 2800000, guid: f730a38907f351a40824c6266baca710, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _AlbedoMap: m_Texture: {fileID: 2800000, guid: 28ffa2b2b977bf844941c14aca3e1318, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _AoGloss: m_Texture: {fileID: 2800000, guid: c699c10c1ccee7e42b322a8a1da4896e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _LeavesMask: m_Texture: {fileID: 2800000, guid: ffdde714add1cc244b89daa395eea56d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Normalmap: m_Texture: {fileID: 2800000, guid: 288357bb088a58748a425eb2646a91e5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlbedoLightness: 1 - _AlphaCutoff: 0.5 - _AoIntensity: 1 - _Bentamount: 1 - _BumpScale: 1 - _ColorVariation: 1 - _Cutoff: 0.5 - _Cutout: 0.4 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _Gloss: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _GrassColorvariatoionPower: 2.4 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _QueueControl: 0 - _QueueOffset: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _TranslucencyPower: 5.1 - _TranslucencyRange: 1 - _UVSec: 0 - _Winddirection: 1.54 - _WorldFreq: 0.1 - _ZWrite: 1 - __dirty: 1 m_Colors: - _AlbedoColor: {r: 1, g: 1, b: 1, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _TranslucencyColor: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: []