%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: OliveTreeDeadBarkCATAM m_Shader: {fileID: 4800000, guid: 4e5458f762bb49549bfecf364f2d74f4, type: 3} m_ShaderKeywords: _VERTEXAOONOFF_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Albedo: m_Texture: {fileID: 2800000, guid: 6037c0aa0e8b18c45ac33b2f37de2f03, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _AlbedoMap: m_Texture: {fileID: 2800000, guid: 6037c0aa0e8b18c45ac33b2f37de2f03, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 4d70699ea849af04ba85f9f71baca535, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 6037c0aa0e8b18c45ac33b2f37de2f03, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMap: m_Texture: {fileID: 2800000, guid: a0f42bb5333ab6547b66bf54745377ba, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicAoGloss: m_Texture: {fileID: 2800000, guid: 62505bda42c073c4cbb4d6c3c1e2fe7d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: 62505bda42c073c4cbb4d6c3c1e2fe7d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 2800000, guid: 4d70699ea849af04ba85f9f71baca535, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 2800000, guid: 62505bda42c073c4cbb4d6c3c1e2fe7d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphaCutoff: 0.5 - _BendAmount: 1 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _Float4: 0 - _Float5: 1 - _Float6: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 - _NormalIntensity: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 - _QueueControl: 0 - _QueueOffset: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _VertexAO: 1 - _VertexAoOnOff: 1 - _VertexAointensity: 0 - _WindDirection: 1 - _Winddirection: 1.57 - _WorldFreq: 0.06 - _WorldFrequency: 1 - _ZWrite: 1 - __dirty: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Offset: {r: 1, g: 1, b: 0, a: 0} - _Tiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: []