using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit.SaveSystem; [System.Serializable] public class SaveFile { [SerializeField] public SaveFileData SaveFileData = new SaveFileData(); [SerializeField] public PlayerData PlayerData = new PlayerData(); [SerializeField] public Environment Environment = new Environment(); [SerializeField] public QuestsData QuestData = new QuestsData(); [SerializeField] public LootingPointsData LootingPointsData = new LootingPointsData(); [SerializeField] public ItemsInWorldData ItemsInWorldData = new ItemsInWorldData(); [SerializeField] public CreatedItemInWorldData CreatedItemsInWorldData = new CreatedItemInWorldData(); [SerializeField] public DoorsData DoorData = new DoorsData(); [SerializeField] public AIData AIData = new AIData(); [SerializeField] public MutablesData MutablesData = new MutablesData(); }