using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.SaveSystem; using System.Reflection; using UnityEditor; namespace RPGCreationKit { public enum ContainerLockLevel { VeryEasy, Easy, Medium, Hard, VeryHard, Impossible}; public class LootingPoint : MonoBehaviour { public bool hasToInitializeInventory = true; public string ID; public string pointName; public Collider lCollider; public Animation anim; public bool isOpened = false; [Header("\tLock Data")] public bool locked = false; public ContainerLockLevel lockLevel; public KeyItem key; public Metadata Metadata; [Header("\tContainer Sounds")] public AudioClip onLocked; public AudioClip onUnlocked; public AudioClip openSound; public AudioClip closeSound; public Inventory inventory; public Equipment equipment; public List items; public bool hasToLoadAndSave = true; private void Start() { if (hasToInitializeInventory) inventory.InitializeInventory(); if(hasToLoadAndSave) TryLoadFromSavefile(); } [ContextMenu("Regenerate ID")] public void RegenerateGUIDStr() { ID = System.Guid.NewGuid().ToString(); #if UNITY_EDITOR EditorUtility.SetDirty(this); #endif } public void OpenCloseContainer() { if (anim == null) { return; } if (!anim.isPlaying) { if (!isOpened) { anim.Play("Open"); isOpened = true; } else { anim.Play("Close"); isOpened = false; } } } public void LockContainer(ContainerLockLevel level) { locked = true; lockLevel = level; SaveOnFile(); } public void UnlockContainer() { locked = false; SaveOnFile(); } public bool TryLoadFromSavefile() { LootingPointSaveData data; SaveSystemManager.instance.saveFile.LootingPointsData.allLootingPoints.TryGetValue(ID, out data); if(data != null) { inventory.ClearInventory(); for(int i = 0; i < data.allItems.Count; i++) inventory.AddItem(data.allItems[i].externalItemID, data.allItems[i].Amount); inventory.InitializeInventory(); locked = data.isLocked; ID = data.lootingID; lockLevel = (ContainerLockLevel)data.ContainerLockLevel; return true; } return false; } public void SaveOnFile() { if (hasToLoadAndSave) { if (SaveSystemManager.instance.saveFile.LootingPointsData.allLootingPoints.ContainsKey(ID)) { // Update entry SaveSystemManager.instance.saveFile.LootingPointsData.allLootingPoints[ID] = ToSaveData(); } else SaveSystemManager.instance.saveFile.LootingPointsData.allLootingPoints.Add(ID, ToSaveData()); } } public LootingPointSaveData ToSaveData() { LootingPointSaveData data = new LootingPointSaveData { lootingID = ID, allItems = inventory.Items, isLocked = locked, ContainerLockLevel = (int)lockLevel, }; return data; } } }