using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { /// /// Class used in the Dialogue System, this class allows the player to ask questions /// and receive NPC_DialogueLines as answer. Combine them to branch your quests. /// [System.Serializable] public class PlayerQuestion { [TextArea] public string Question; // The question public string qID; // ID of the question, used to reference questions public int Position; // The position in the Questions List public bool DeleteAfterAnswer = false; // Should we delete this question after we've got the answer to it? } }