using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; using RPGCreationKit.DialogueSystem; using RPGCreationKit; namespace RPGCreationKit.DialogueSystem { [CreateNodeMenu("Dialogue System/End", order = 3)] [NodeTint("#8e0000")] public class EndNode : DialogueNode { [Input(backingValue = ShowBackingValue.Never)] public EndNode endNode; // Use this for initialization protected override void Init() { base.Init(); } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return null; // Replace this } public override void Trigger() { } } }