using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.BehaviourTree; namespace RPGCreationKit.BehaviourTree.Data { [System.Serializable] public class BT_Bool : BTVariable { [SerializeField] public bool value; public override object GetValue() { return value; } public override void SetValue(object _obj) { value = (bool)_obj; } public override void SetDefaultValue() { base.SetDefaultValue(); value = false; } } }