%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7759802143660459891 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2e21c7a6bed210b46b6369a666a84365, type: 3} m_Name: Wait m_EditorClassIdentifier: graph: {fileID: 11400000} position: {x: -200, y: -40} ports: keys: - input values: - _fieldName: input _node: {fileID: -7759802143660459891} _typeQualifiedName: RPGCreationKit.BehaviourTree.BTNode, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null connections: - fieldName: firstNode node: {fileID: 5194768354010581862} reroutePoints: [] _direction: 0 _connectionType: 0 _typeConstraint: 0 _dynamic: 0 input: {fileID: 0} m_NodeState: 0 indexInSequence: -1 resultScript: events: questDealers: [] questUpdaters: [] consequences: [] STARTED: 0 hasEvaluated: 0 did: startTime: 0 waitTime: 5 randomizeWaitTime: 0 minWait: 0 maxWait: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: daa3dbdff7b098e4ebd88d9a48e967a1, type: 3} m_Name: '[BTree][P] EmptyState' m_EditorClassIdentifier: nodes: - {fileID: 5194768354010581862} - {fileID: -7759802143660459891} ID: BTP_EmptyStatePurpose IsCombatBehaviour: 0 isSpecificBehaviourTree: 0 resetVariablesUponStartResume: 0 owner: {fileID: 0} ai: {fileID: 0} graphVariables: [] Description: Allows the AI to simply stand still --- !u!114 &5194768354010581862 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 47e73c62acc98ab468a7a678f60e0236, type: 3} m_Name: Root m_EditorClassIdentifier: graph: {fileID: 11400000} position: {x: -732, y: -43} ports: keys: - firstNode - input - onExitNode values: - _fieldName: firstNode _node: {fileID: 5194768354010581862} _typeQualifiedName: RPGCreationKit.BehaviourTree.BTNode, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null connections: - fieldName: input node: {fileID: -7759802143660459891} reroutePoints: [] _direction: 1 _connectionType: 0 _typeConstraint: 0 _dynamic: 0 - _fieldName: input _node: {fileID: 5194768354010581862} _typeQualifiedName: RPGCreationKit.BehaviourTree.BTNode, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null connections: [] _direction: 0 _connectionType: 0 _typeConstraint: 0 _dynamic: 0 - _fieldName: onExitNode _node: {fileID: 5194768354010581862} _typeQualifiedName: XNode.Node, XNode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null connections: [] _direction: 1 _connectionType: 0 _typeConstraint: 0 _dynamic: 0 input: {fileID: 0} m_NodeState: 0 indexInSequence: -1 resultScript: events: questDealers: [] questUpdaters: [] consequences: [] STARTED: 0 hasEvaluated: 0 isNpcToNpcDialogue: 0 onExitNode: {fileID: 0} firstNode: {fileID: 0}