using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { public class SpellBook_LearnFireball : ItemScript { public override void OnReadBook(BookItem book) { base.OnReadBook(book); if(!SpellsKnowledge.Player.HasSpell("S_Fireball01")) { SpellsKnowledge.Player.LearnSpell("S_Fireball01"); AlertMessage.instance.InitAlertMessage("You learn: Fireball", 2.5f, false); } } } }