using UnityEngine; namespace IngameDebugConsole.Commands { public class PlayerPrefsCommands { [ConsoleMethod( "prefs.int", "Returns the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve] public static string PlayerPrefsGetInt( string key ) { if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found"; return PlayerPrefs.GetInt( key ).ToString(); } [ConsoleMethod( "prefs.int", "Sets the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve] public static void PlayerPrefsSetInt( string key, int value ) { PlayerPrefs.SetInt( key, value ); } [ConsoleMethod( "prefs.float", "Returns the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve] public static string PlayerPrefsGetFloat( string key ) { if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found"; return PlayerPrefs.GetFloat( key ).ToString(); } [ConsoleMethod( "prefs.float", "Sets the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve] public static void PlayerPrefsSetFloat( string key, float value ) { PlayerPrefs.SetFloat( key, value ); } [ConsoleMethod( "prefs.string", "Returns the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve] public static string PlayerPrefsGetString( string key ) { if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found"; return PlayerPrefs.GetString( key ); } [ConsoleMethod( "prefs.string", "Sets the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve] public static void PlayerPrefsSetString( string key, string value ) { PlayerPrefs.SetString( key, value ); } [ConsoleMethod( "prefs.delete", "Deletes a PlayerPrefs field" ), UnityEngine.Scripting.Preserve] public static void PlayerPrefsDelete( string key ) { PlayerPrefs.DeleteKey( key ); } [ConsoleMethod( "prefs.clear", "Deletes all PlayerPrefs fields" ), UnityEngine.Scripting.Preserve] public static void PlayerPrefsClear() { PlayerPrefs.DeleteAll(); } } }