using AwesomeTechnologies.VegetationSystem; using UnityEngine; namespace AwesomeTechnologies.Utility.Baking { public class SceneVegetationBaker : MonoBehaviour { public VegetationSystemPro VegetationSystemPro; public bool ExportStatic = true; public int VegetationPackageIndex; private void Reset() { VegetationSystemPro = gameObject.GetComponent(); } } }