using System.Collections; using System.Collections.Generic; using AwesomeTechnologies.VegetationStudio; using UnityEngine; public class CameraLoader : MonoBehaviour { public Camera Camera; void OnEnable() { if (Camera == null) return; VegetationStudioManager.AddCamera(Camera,false,true); } void OnDisable() { if (Camera == null) return; VegetationStudioManager.RemoveCamera(Camera); } private void Reset() { Camera = this.GetComponent(); } }