namespace AwesomeTechnologies.Vegetation.PersistentStorage
{
public class PersistentVegetationStorageTools
{
///
/// This function will get the name of the vegetationSourceID. Contact me at lennart@awesometech.no if you want me to register your system as a source. Use ID 200-250 for your games own SourceIDs
///
///
///
public static string GetSourceName(byte vegetationSourceID)
{
switch (vegetationSourceID)
{
case 0:
return "Vegetation Studio - Baked vegetation";
case 1:
return "Vegetation Studio - Manual edited";
case 2:
return "Terrain tree importer";
case 3:
return "Scene object importer";
case 4:
return "Terrain detail importer";
case 5:
return "Vegetation Studio - Painted";
case 10:
return "Gaia";
case 11:
return "GeNa";
case 12:
return "Sentieri";
case 13:
return "TC2 Node Painter";
case 14:
return "TC2";
case 15:
return "MapMagic";
case 16:
return "Origami";
case 17:
return "Landscape Builder";
case 18:
return "Voxeland";
case 19:
return "YAPP";
case 20:
return "Polaris";
}
return "Source_" + vegetationSourceID;
}
}
}