namespace AwesomeTechnologies.Vegetation.PersistentStorage { public class PersistentVegetationStorageTools { /// /// This function will get the name of the vegetationSourceID. Contact me at lennart@awesometech.no if you want me to register your system as a source. Use ID 200-250 for your games own SourceIDs /// /// /// public static string GetSourceName(byte vegetationSourceID) { switch (vegetationSourceID) { case 0: return "Vegetation Studio - Baked vegetation"; case 1: return "Vegetation Studio - Manual edited"; case 2: return "Terrain tree importer"; case 3: return "Scene object importer"; case 4: return "Terrain detail importer"; case 5: return "Vegetation Studio - Painted"; case 10: return "Gaia"; case 11: return "GeNa"; case 12: return "Sentieri"; case 13: return "TC2 Node Painter"; case 14: return "TC2"; case 15: return "MapMagic"; case 16: return "Origami"; case 17: return "Landscape Builder"; case 18: return "Voxeland"; case 19: return "YAPP"; case 20: return "Polaris"; } return "Source_" + vegetationSourceID; } } }