// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax. Shader "AwesomeTechnologies/Billboards/AOBackground" { Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _Glossiness ("Smoothness", Range(0,1)) = 0.5 _Metallic ("Metallic", Range(0,1)) = 0.0 _Cutoff("Alpha cutoff", Range(0,1)) = 0.2 } SubShader { Tags { "RenderType"="TransparentCutout" "Queue" = "AlphaTest" } LOD 300 CGPROGRAM #pragma surface surf Standard alphatest:_Cutoff #pragma target 3.0 sampler2D _MainTex; struct Input { float2 uv_MainTex; }; half _Glossiness; half _Metallic; fixed4 _Color; UNITY_INSTANCING_BUFFER_START(Props) // put more per-instance properties here UNITY_INSTANCING_BUFFER_END(Props) void surf (Input IN, inout SurfaceOutputStandard o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = float4(1, 1, 1,1).xyz; o.Metallic = 0; o.Smoothness = 0; o.Alpha = c.a; o.Alpha = 1; } ENDCG } FallBack "Diffuse" }