26 lines
872 B
Markdown
26 lines
872 B
Markdown
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# Tiling And Offset Node
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## Description
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Tiles and offsets the value of input **UV** by the inputs **Tiling** and **Offset** respectively. This is commonly used for detail maps and scrolling textures over [Time](Time-Node.md).
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| UV | Input | Vector 2 | UV | Input UV value |
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| Tiling | Input | Vector 2 | None | Amount of tiling to apply per channel |
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| Offset | Input | Vector 2 | None | Amount of offset to apply per channel |
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| Out | Output | Vector 2 | None | Output UV value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
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{
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Out = UV * Tiling + Offset;
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}
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```
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