691 lines
19 KiB
C#
691 lines
19 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using NUnit.Framework;
|
||
|
using UnityEngine;
|
||
|
using Unity.Jobs.LowLevel.Unsafe;
|
||
|
using UnityEngine.TestTools;
|
||
|
using Unity.Burst;
|
||
|
using Unity.Collections;
|
||
|
using Unity.Jobs;
|
||
|
using System.Threading;
|
||
|
using System.Diagnostics;
|
||
|
using UnityEditor;
|
||
|
using Debug = UnityEngine.Debug;
|
||
|
using System.Text.RegularExpressions;
|
||
|
using Unity.Profiling;
|
||
|
using UnityEditor.Compilation;
|
||
|
using System.IO;
|
||
|
|
||
|
[TestFixture]
|
||
|
public class EditModeTest
|
||
|
{
|
||
|
private const int MaxIterations = 500;
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckBurstJobEnabledDisabled()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstCompileSynchronously = true;
|
||
|
try
|
||
|
{
|
||
|
foreach(var item in CheckBurstJobDisabled()) yield return item;
|
||
|
foreach(var item in CheckBurstJobEnabled()) yield return item;
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstCompilation = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
private IEnumerable CheckBurstJobEnabled()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstCompilation = true;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
using (var jobTester = new BurstJobTester2())
|
||
|
{
|
||
|
var result = jobTester.Calculate();
|
||
|
Assert.AreNotEqual(0.0f, result);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private IEnumerable CheckBurstJobDisabled()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstCompilation = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
using (var jobTester = new BurstJobTester2())
|
||
|
{
|
||
|
var result = jobTester.Calculate();
|
||
|
Assert.AreEqual(0.0f, result);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckJobWithNativeArray()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstCompileSynchronously = true;
|
||
|
BurstCompiler.Options.EnableBurstCompilation = true;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var job = new BurstJobTester2.MyJobCreatingAndDisposingNativeArray()
|
||
|
{
|
||
|
Length = 128,
|
||
|
Result = new NativeArray<int>(16, Allocator.TempJob)
|
||
|
};
|
||
|
var handle = job.Schedule();
|
||
|
handle.Complete();
|
||
|
try
|
||
|
{
|
||
|
Assert.AreEqual(job.Length, job.Result[0]);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.Result.Dispose();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#if UNITY_BURST_BUG_FUNCTION_POINTER_FIXED
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckBurstFunctionPointerException()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstCompileSynchronously = true;
|
||
|
BurstCompiler.Options.EnableBurstCompilation = true;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
using (var jobTester = new BurstJobTester())
|
||
|
{
|
||
|
var exception = Assert.Throws<InvalidOperationException>(() => jobTester.CheckFunctionPointer());
|
||
|
StringAssert.Contains("Exception was thrown from a function compiled with Burst", exception.Message);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
[BurstCompile(CompileSynchronously = true)]
|
||
|
private struct HashTestJob : IJob
|
||
|
{
|
||
|
public NativeArray<int> Hashes;
|
||
|
|
||
|
public void Execute()
|
||
|
{
|
||
|
Hashes[0] = BurstRuntime.GetHashCode32<int>();
|
||
|
Hashes[1] = TypeHashWrapper.GetIntHash();
|
||
|
|
||
|
Hashes[2] = BurstRuntime.GetHashCode32<TypeHashWrapper.SomeStruct<int>>();
|
||
|
Hashes[3] = TypeHashWrapper.GetGenericHash<int>();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public static void TestTypeHash()
|
||
|
{
|
||
|
HashTestJob job = new HashTestJob
|
||
|
{
|
||
|
Hashes = new NativeArray<int>(4, Allocator.TempJob)
|
||
|
};
|
||
|
job.Schedule().Complete();
|
||
|
|
||
|
var hash0 = job.Hashes[0];
|
||
|
var hash1 = job.Hashes[1];
|
||
|
|
||
|
var hash2 = job.Hashes[2];
|
||
|
var hash3 = job.Hashes[3];
|
||
|
|
||
|
job.Hashes.Dispose();
|
||
|
|
||
|
Assert.AreEqual(hash0, hash1, "BurstRuntime.GetHashCode32<int>() has returned two different hashes");
|
||
|
Assert.AreEqual(hash2, hash3, "BurstRuntime.GetHashCode32<SomeStruct<int>>() has returned two different hashes");
|
||
|
}
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksWithDomainReload()
|
||
|
{
|
||
|
{
|
||
|
var job = new SafetyCheckJobWithDomainReload();
|
||
|
{
|
||
|
// Run with safety-checks true
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = true;
|
||
|
job.Result = new NativeArray<int>(1, Allocator.TempJob);
|
||
|
try
|
||
|
{
|
||
|
var handle = job.Schedule();
|
||
|
handle.Complete();
|
||
|
Assert.AreEqual(2, job.Result[0]);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.Result.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
// Run with safety-checks false
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = false;
|
||
|
job.Result = new NativeArray<int>(1, Allocator.TempJob);
|
||
|
bool hasException = false;
|
||
|
try
|
||
|
{
|
||
|
var handle = job.Schedule();
|
||
|
handle.Complete();
|
||
|
Assert.AreEqual(1, job.Result[0]);
|
||
|
}
|
||
|
catch
|
||
|
{
|
||
|
hasException = true;
|
||
|
throw;
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.Result.Dispose();
|
||
|
if (hasException)
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Ask for domain reload
|
||
|
EditorUtility.RequestScriptReload();
|
||
|
|
||
|
// Wait for the domain reload to be completed
|
||
|
yield return new WaitForDomainReload();
|
||
|
|
||
|
{
|
||
|
// The safety checks should have been disabled by the previous code
|
||
|
Assert.False(BurstCompiler.Options.EnableBurstSafetyChecks);
|
||
|
// Restore safety checks
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
[BurstCompile(CompileSynchronously = true)]
|
||
|
private struct DebugLogJob : IJob
|
||
|
{
|
||
|
public int Value;
|
||
|
|
||
|
public void Execute()
|
||
|
{
|
||
|
UnityEngine.Debug.Log($"This is a string logged from a job with burst with the following {Value}");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public static void TestDebugLog()
|
||
|
{
|
||
|
var job = new DebugLogJob
|
||
|
{
|
||
|
Value = 256
|
||
|
};
|
||
|
job.Schedule().Complete();
|
||
|
}
|
||
|
|
||
|
[BurstCompile(CompileSynchronously = true, Debug = true)]
|
||
|
struct DebugLogErrorJob : IJob
|
||
|
{
|
||
|
public void Execute()
|
||
|
{
|
||
|
UnityEngine.Debug.LogError("X");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator DebugLogError()
|
||
|
{
|
||
|
LogAssert.Expect(LogType.Error, "X");
|
||
|
|
||
|
var jobData = new DebugLogErrorJob();
|
||
|
jobData.Run();
|
||
|
|
||
|
yield return null;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
[BurstCompile(CompileSynchronously = true)]
|
||
|
private struct SafetyCheckJobWithDomainReload : IJob
|
||
|
{
|
||
|
public NativeArray<int> Result;
|
||
|
|
||
|
public void Execute()
|
||
|
{
|
||
|
Result[0] = 1;
|
||
|
SetResultWithSafetyChecksOnly();
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
private void SetResultWithSafetyChecksOnly()
|
||
|
{
|
||
|
Result[0] = 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
private static void SafelySetSomeBool(ref bool b)
|
||
|
{
|
||
|
b = true;
|
||
|
}
|
||
|
|
||
|
[BurstCompile(DisableSafetyChecks = false)]
|
||
|
private struct EnabledSafetyChecksJob : IJob
|
||
|
{
|
||
|
[WriteOnly] public NativeArray<int> WasHit;
|
||
|
|
||
|
public void Execute()
|
||
|
{
|
||
|
var b = false;
|
||
|
SafelySetSomeBool(ref b);
|
||
|
WasHit[0] = b ? 1 : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[BurstCompile(DisableSafetyChecks = true)]
|
||
|
private struct DisabledSafetyChecksJob : IJob
|
||
|
{
|
||
|
[WriteOnly] public NativeArray<int> WasHit;
|
||
|
|
||
|
public void Execute()
|
||
|
{
|
||
|
var b = false;
|
||
|
SafelySetSomeBool(ref b);
|
||
|
WasHit[0] = b ? 1 : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOffGloballyAndOnInJob()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = false;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var job = new EnabledSafetyChecksJob()
|
||
|
{
|
||
|
WasHit = new NativeArray<int>(1, Allocator.TempJob)
|
||
|
};
|
||
|
|
||
|
job.Schedule().Complete();
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Safety checks are off globally which overwrites the job having safety checks on.
|
||
|
Assert.AreEqual(0, job.WasHit[0]);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.WasHit.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOffGloballyAndOffInJob()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = false;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var job = new DisabledSafetyChecksJob()
|
||
|
{
|
||
|
WasHit = new NativeArray<int>(1, Allocator.TempJob)
|
||
|
};
|
||
|
|
||
|
job.Schedule().Complete();
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Safety checks are off globally and off in job.
|
||
|
Assert.AreEqual(0, job.WasHit[0]);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.WasHit.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOnGloballyAndOnInJob()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = true;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var job = new EnabledSafetyChecksJob()
|
||
|
{
|
||
|
WasHit = new NativeArray<int>(1, Allocator.TempJob)
|
||
|
};
|
||
|
|
||
|
job.Schedule().Complete();
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Safety checks are on globally and on in job.
|
||
|
Assert.AreEqual(1, job.WasHit[0]);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.WasHit.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOnGloballyAndOffInJob()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = true;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var job = new DisabledSafetyChecksJob()
|
||
|
{
|
||
|
WasHit = new NativeArray<int>(1, Allocator.TempJob)
|
||
|
};
|
||
|
|
||
|
job.Schedule().Complete();
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Safety checks are on globally but off in job.
|
||
|
Assert.AreEqual(0, job.WasHit[0]);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.WasHit.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckForceSafetyChecksWorks()
|
||
|
{
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = true;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var job = new DisabledSafetyChecksJob()
|
||
|
{
|
||
|
WasHit = new NativeArray<int>(1, Allocator.TempJob)
|
||
|
};
|
||
|
|
||
|
job.Schedule().Complete();
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Even though the job has set disabled safety checks, the menu item 'Force On'
|
||
|
// has been set which overrides any other requested behaviour.
|
||
|
Assert.AreEqual(1, job.WasHit[0]);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
job.WasHit.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSharedStaticWithDomainReload()
|
||
|
{
|
||
|
// Check that on a first access, SharedStatic is always empty
|
||
|
AssertTestSharedStaticEmpty();
|
||
|
|
||
|
// Fill with some data
|
||
|
TestSharedStatic.SharedValue.Data = new TestSharedStatic(1, 2, 3, 4);
|
||
|
|
||
|
Assert.AreEqual(1, TestSharedStatic.SharedValue.Data.Value1);
|
||
|
Assert.AreEqual(2, TestSharedStatic.SharedValue.Data.Value2);
|
||
|
Assert.AreEqual(3, TestSharedStatic.SharedValue.Data.Value3);
|
||
|
Assert.AreEqual(4, TestSharedStatic.SharedValue.Data.Value4);
|
||
|
|
||
|
// Ask for domain reload
|
||
|
EditorUtility.RequestScriptReload();
|
||
|
|
||
|
// Wait for the domain reload to be completed
|
||
|
yield return new WaitForDomainReload();
|
||
|
|
||
|
// Make sure that after a domain reload everything is initialized back to zero
|
||
|
AssertTestSharedStaticEmpty();
|
||
|
}
|
||
|
|
||
|
private static void AssertTestSharedStaticEmpty()
|
||
|
{
|
||
|
Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value1);
|
||
|
Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value2);
|
||
|
Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value3);
|
||
|
Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value4);
|
||
|
}
|
||
|
|
||
|
private struct TestSharedStatic
|
||
|
{
|
||
|
public static readonly SharedStatic<TestSharedStatic> SharedValue = SharedStatic<TestSharedStatic>.GetOrCreate<TestSharedStatic>();
|
||
|
|
||
|
public TestSharedStatic(int value1, long value2, long value3, long value4)
|
||
|
{
|
||
|
Value1 = value1;
|
||
|
Value2 = value2;
|
||
|
Value3 = value3;
|
||
|
Value4 = value4;
|
||
|
}
|
||
|
|
||
|
public int Value1;
|
||
|
public long Value2;
|
||
|
public long Value3;
|
||
|
public long Value4;
|
||
|
}
|
||
|
|
||
|
static EditModeTest()
|
||
|
{
|
||
|
// UnityEngine.Debug.Log("Domain Reload");
|
||
|
}
|
||
|
[BurstCompile]
|
||
|
private static class FunctionPointers
|
||
|
{
|
||
|
public delegate int SafetyChecksDelegate();
|
||
|
|
||
|
[BurstCompile(DisableSafetyChecks = false)]
|
||
|
public static int WithSafetyChecksEnabled()
|
||
|
{
|
||
|
var b = false;
|
||
|
SafelySetSomeBool(ref b);
|
||
|
return b ? 1 : 0;
|
||
|
}
|
||
|
|
||
|
[BurstCompile(DisableSafetyChecks = true)]
|
||
|
public static int WithSafetyChecksDisabled()
|
||
|
{
|
||
|
var b = false;
|
||
|
SafelySetSomeBool(ref b);
|
||
|
return b ? 1 : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOffGloballyAndOffInFunctionPointer()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = false;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksDisabled);
|
||
|
|
||
|
// Safety Checks are off globally and off in the job.
|
||
|
Assert.AreEqual(0, funcPtr.Invoke());
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOffGloballyAndOnInFunctionPointer()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = false;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksEnabled);
|
||
|
|
||
|
// Safety Checks are off globally and on in job, but the global setting takes precedence.
|
||
|
Assert.AreEqual(0, funcPtr.Invoke());
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOnGloballyAndOffInFunctionPointer()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = true;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksDisabled);
|
||
|
|
||
|
// Safety Checks are on globally and off in the job, so the job takes predence.
|
||
|
Assert.AreEqual(0, funcPtr.Invoke());
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckSafetyChecksOnGloballyAndOnInFunctionPointer()
|
||
|
{
|
||
|
BurstCompiler.Options.EnableBurstSafetyChecks = true;
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksEnabled);
|
||
|
|
||
|
// Safety Checks are on globally and on in the job.
|
||
|
Assert.AreEqual(1, funcPtr.Invoke());
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator CheckFunctionPointerForceSafetyChecksWorks()
|
||
|
{
|
||
|
BurstCompiler.Options.ForceEnableBurstSafetyChecks = true;
|
||
|
|
||
|
yield return null;
|
||
|
|
||
|
var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksDisabled);
|
||
|
|
||
|
// Even though the job has set disabled safety checks, the menu item 'Force On'
|
||
|
// has been set which overrides any other requested behaviour.
|
||
|
Assert.AreEqual(1, funcPtr.Invoke());
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if UNITY_2020_1_OR_NEWER
|
||
|
[BurstCompile(CompileSynchronously = true)]
|
||
|
private struct DebugDrawLineJob : IJob
|
||
|
{
|
||
|
public void Execute()
|
||
|
{
|
||
|
Debug.DrawLine(new Vector3(0, 0, 0), new Vector3(5, 0, 0), Color.green);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestDebugDrawLine()
|
||
|
{
|
||
|
var job = new DebugDrawLineJob();
|
||
|
job.Schedule().Complete();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if UNITY_2020_2_OR_NEWER
|
||
|
[BurstCompile]
|
||
|
private static class ProfilerMarkerWrapper
|
||
|
{
|
||
|
private static readonly ProfilerMarker StaticMarker = new ProfilerMarker("TestStaticBurst");
|
||
|
|
||
|
[BurstCompile(CompileSynchronously = true)]
|
||
|
public static int CreateAndUseProfilerMarker(int start)
|
||
|
{
|
||
|
using (StaticMarker.Auto())
|
||
|
{
|
||
|
var p = new ProfilerMarker("TestBurst");
|
||
|
p.Begin();
|
||
|
var result = 0;
|
||
|
for (var i = start; i < start + 100000; i++)
|
||
|
{
|
||
|
result += i;
|
||
|
}
|
||
|
p.End();
|
||
|
return result;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private delegate int IntReturnIntDelegate(int param);
|
||
|
|
||
|
[Test]
|
||
|
public void TestCreateProfilerMarker()
|
||
|
{
|
||
|
var fp = BurstCompiler.CompileFunctionPointer<IntReturnIntDelegate>(ProfilerMarkerWrapper.CreateAndUseProfilerMarker);
|
||
|
fp.Invoke(5);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
[BurstCompile]
|
||
|
private static class EnsureAssemblyBuilderDoesNotInvalidFunctionPointers
|
||
|
{
|
||
|
[BurstDiscard]
|
||
|
private static void MessOnManaged(ref int x) => x = 42;
|
||
|
|
||
|
[BurstCompile(CompileSynchronously = true)]
|
||
|
public static int WithBurst()
|
||
|
{
|
||
|
int x = 13;
|
||
|
MessOnManaged(ref x);
|
||
|
return x;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestAssemblyBuilder()
|
||
|
{
|
||
|
var preBuilder = EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst();
|
||
|
Assert.AreEqual(13, preBuilder);
|
||
|
|
||
|
var tempDirectory = Path.GetTempPath();
|
||
|
|
||
|
var script = Path.Combine(tempDirectory, "BurstGeneratedAssembly.cs");
|
||
|
|
||
|
File.WriteAllText(script, @"
|
||
|
using Unity.Burst;
|
||
|
|
||
|
namespace BurstGeneratedAssembly
|
||
|
{
|
||
|
[BurstCompile]
|
||
|
public static class MyStuff
|
||
|
{
|
||
|
[BurstCompile(CompileSynchronously = true)]
|
||
|
public static int BurstedFunction(int x) => x + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
");
|
||
|
|
||
|
var dll = Path.Combine(tempDirectory, "BurstGeneratedAssembly.dll");
|
||
|
|
||
|
var builder = new AssemblyBuilder(dll, script);
|
||
|
|
||
|
Assert.IsTrue(builder.Build());
|
||
|
|
||
|
// Busy wait for the build to be done.
|
||
|
while (builder.status != AssemblyBuilderStatus.Finished)
|
||
|
{
|
||
|
Assert.AreEqual(preBuilder, EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst());
|
||
|
Thread.Sleep(10);
|
||
|
}
|
||
|
|
||
|
Assert.AreEqual(preBuilder, EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst());
|
||
|
}
|
||
|
}
|