18 lines
1.1 KiB
Markdown
18 lines
1.1 KiB
Markdown
|
# Iris Offset Node
|
||
|
|
||
|
Applies an offset to the center of the Iris as real world eyes are never symmetrical and centered.
|
||
|
|
||
|
## Render pipeline compatibility
|
||
|
|
||
|
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
|
||
|
| -------------------- | ----------------------------------- | ------------------------------------------ |
|
||
|
| **Iris Offset Node** | No | Yes |
|
||
|
|
||
|
## Ports
|
||
|
|
||
|
| name | **Direction** | type | description |
|
||
|
| -------------- | ------------- | ------- | ------------------------------------------------------------ |
|
||
|
| **IrisUV** | Input | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
|
||
|
| **IrisOffset** | Input | Vector2 | Normalized [0, 1]x[0,1] value that defines on each axis the intensity of the offset of the Center of the pupil. |
|
||
|
| **IrisUV** | Output | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
|