52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using RPGCreationKit.CellsSystem;
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using UnityEditor;
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namespace RPGCreationKit
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{
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[System.Serializable]
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public class SpellsDatabaseDictionary: SerializableDictionary<string, Spell> { }
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[CreateAssetMenu(fileName = "New Spells Database", menuName = "RPG Creation Kit/Databases/New Spells Database", order = 1)]
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public class SpellsDatabaseFile : RckDatabase
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{
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[SerializeField] private List<Spell> allItems = new List<Spell>();
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public SpellsDatabaseDictionary dictionary;
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#if UNITY_EDITOR
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[ContextMenu("Fill With All Items")]
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public override void fill()
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{
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dictionary.Clear();
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allItems = GetAllInstances<Spell>();
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for (int i = 0; i < allItems.Count; i++)
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{
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if (allItems[i] != null)
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{
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Debug.Log(i + " " + allItems[i].name);
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dictionary.Add(allItems[i].spellID, allItems[i]);
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}
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}
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}
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public static List<T> GetAllInstances<T>() where T : Spell
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{
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string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
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List<T> a = new List<T>(guids.Length);
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for (int i = 0; i < guids.Length; i++)
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{
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string path = AssetDatabase.GUIDToAssetPath(guids[i]);
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a.Add(AssetDatabase.LoadAssetAtPath<T>(path));
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}
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return a;
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}
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#endif
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}
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}
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