Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Extensions/StencilExtensions.cs

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C#
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2023-03-28 13:24:16 -04:00
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
static class StencilExtensions
{
public static string ToShaderString(this StencilDescriptor descriptor)
{
ShaderStringBuilder builder = new ShaderStringBuilder();
builder.AppendLine("Stencil");
using (builder.BlockScope())
{
string compBack = descriptor.CompBack != null && descriptor.CompBack.Length > 0 ? descriptor.CompBack : descriptor.Comp;
string zFailBack = descriptor.ZFailBack != null && descriptor.ZFailBack.Length > 0 ? descriptor.ZFailBack : descriptor.ZFail;
string failBack = descriptor.FailBack != null && descriptor.FailBack.Length > 0 ? descriptor.FailBack : descriptor.Fail;
string passBack = descriptor.PassBack != null && descriptor.PassBack.Length > 0 ? descriptor.PassBack : descriptor.Pass;
if (descriptor.WriteMask != null && descriptor.WriteMask.Length > 0)
builder.AppendLine($"WriteMask {descriptor.WriteMask}");
if (descriptor.Ref != null && descriptor.Ref.Length > 0)
builder.AppendLine($"Ref {descriptor.Ref}");
if (descriptor.Comp != null && descriptor.Comp.Length > 0)
builder.AppendLine($"CompFront {descriptor.Comp}");
if (descriptor.ZFail != null && descriptor.ZFail.Length > 0)
builder.AppendLine($"ZFailFront {descriptor.ZFail}");
if (descriptor.Fail != null && descriptor.Fail.Length > 0)
builder.AppendLine($"FailFront {descriptor.Fail}");
if (descriptor.Pass != null && descriptor.Pass.Length > 0)
builder.AppendLine($"PassFront {descriptor.Pass}");
if (compBack != null && compBack.Length > 0)
builder.AppendLine($"CompBack {compBack}");
if (zFailBack != null && zFailBack.Length > 0)
builder.AppendLine($"ZFailBack {zFailBack}");
if (failBack != null && failBack.Length > 0)
builder.AppendLine($"FailBack {failBack}");
if (passBack != null && passBack.Length > 0)
builder.AppendLine($"PassBack {passBack}");
}
return builder.ToCodeBlock();
}
}
}