33 lines
963 B
C#
33 lines
963 B
C#
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using System;
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namespace UnityEngine.Rendering.PostProcessing
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{
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/// <summary>
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/// Use this attribute to specify a range between a min and a max value.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
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public sealed class MinMaxAttribute : Attribute
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{
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/// <summary>
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/// The minimum limit of the user defined range.
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/// </summary>
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public readonly float min;
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/// <summary>
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/// The maximum limit of the user defined range.
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/// </summary>
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public readonly float max;
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/// <summary>
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/// Creates a new attribute.
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/// </summary>
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/// <param name="min">The minimum limit of the user defined range</param>
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/// <param name="max">The maximum limit of the user defined range</param>
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public MinMaxAttribute(float min, float max)
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{
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this.min = min;
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this.max = max;
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}
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}
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}
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