Firstborn/Library/PackageCache/com.unity.burst@1.7.3/Unity.Burst.CodeGen/FunctionPointerInvokeTransf...

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2023-03-28 13:24:16 -04:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Rocks;
namespace zzzUnity.Burst.CodeGen
{
/// <summary>
/// Transforms a direct invoke on a burst function pointer into an calli, avoiding the need to marshal the delegate back.
/// </summary>
internal class FunctionPointerInvokeTransform
{
private struct CaptureInformation
{
public MethodReference Operand;
public List<Instruction> Captured;
}
private Dictionary<TypeReference, (MethodDefinition method, Instruction instruction)> _needsNativeFunctionPointer;
private Dictionary<MethodDefinition, TypeReference> _needsIl2cppInvoke;
private Dictionary<MethodDefinition, List<CaptureInformation>> _capturedSets;
private MethodDefinition _monoPInvokeAttributeCtorDef;
private MethodDefinition _nativePInvokeAttributeCtorDef;
private MethodDefinition _unmanagedFunctionPointerAttributeCtorDef;
private TypeReference _burstFunctionPointerType;
private TypeReference _burstCompilerType;
private TypeReference _systemType;
private TypeReference _callingConventionType;
private LogDelegate _debugLog;
private int _logLevel;
private AssemblyResolver _loader;
private ErrorDiagnosticDelegate _errorReport;
public readonly static bool enableInvokeAttribute = true;
#if UNITY_DOTSPLAYER
public readonly static bool enableCalliOptimisation = true;
public readonly static bool enableUnmangedFunctionPointerInject = false;
#else
public readonly static bool enableCalliOptimisation = false; // For now only run the pass on dots player/tiny
public readonly static bool enableUnmangedFunctionPointerInject = true;
#endif
public FunctionPointerInvokeTransform(AssemblyResolver loader,ErrorDiagnosticDelegate error, LogDelegate log = null, int logLevel = 0)
{
_loader = loader;
_needsNativeFunctionPointer = new Dictionary<TypeReference, (MethodDefinition, Instruction)>();
_needsIl2cppInvoke = new Dictionary<MethodDefinition, TypeReference>();
_capturedSets = new Dictionary<MethodDefinition, List<CaptureInformation>>();
_monoPInvokeAttributeCtorDef = null;
_unmanagedFunctionPointerAttributeCtorDef = null;
_nativePInvokeAttributeCtorDef = null; // Only present on DOTS_PLAYER
_burstFunctionPointerType = null;
_burstCompilerType = null;
_systemType = null;
_callingConventionType = null;
_debugLog = log;
_logLevel = logLevel;
_errorReport = error;
}
private AssemblyDefinition GetAsmDefinitionFromFile(AssemblyResolver loader, string assemblyName)
{
if (loader.TryResolve(AssemblyNameReference.Parse(assemblyName), out var result))
{
return result;
}
return null;
}
public void Initialize(AssemblyResolver loader, AssemblyDefinition assemblyDefinition, TypeSystem typeSystem)
{
if (_monoPInvokeAttributeCtorDef == null)
{
var burstAssembly = GetAsmDefinitionFromFile(loader, "Unity.Burst");
_burstFunctionPointerType = burstAssembly.MainModule.GetType("Unity.Burst.FunctionPointer`1");
_burstCompilerType = burstAssembly.MainModule.GetType("Unity.Burst.BurstCompiler");
var corLibrary = loader.Resolve(typeSystem.CoreLibrary as AssemblyNameReference);
_systemType = corLibrary.MainModule.Types.FirstOrDefault(x => x.FullName == "System.Type"); // Only needed for MonoPInvokeCallback constructor in Unity
if (enableUnmangedFunctionPointerInject)
{
var unmanagedFunctionPointerAttribute = corLibrary.MainModule.GetType("System.Runtime.InteropServices.UnmanagedFunctionPointerAttribute");
_callingConventionType = corLibrary.MainModule.GetType("System.Runtime.InteropServices.CallingConvention");
_unmanagedFunctionPointerAttributeCtorDef = unmanagedFunctionPointerAttribute.GetConstructors().Single(c => c.Parameters.Count == 1 && c.Parameters[0].ParameterType.MetadataType == _callingConventionType.MetadataType);
}
#if UNITY_DOTSPLAYER
var asmDef = assemblyDefinition;
if (asmDef.Name.Name != "Unity.Runtime")
asmDef = GetAsmDefinitionFromFile(loader, "Unity.Runtime");
if (asmDef == null)
return;
var monoPInvokeAttribute = asmDef.MainModule.GetType("Unity.Jobs.MonoPInvokeCallbackAttribute");
_monoPInvokeAttributeCtorDef = monoPInvokeAttribute.GetConstructors().First();
var nativePInvokeAttribute = asmDef.MainModule.GetType("NativePInvokeCallbackAttribute");
_nativePInvokeAttributeCtorDef = nativePInvokeAttribute.GetConstructors().First();
#else
var asmDef = GetAsmDefinitionFromFile(loader, "UnityEngine.CoreModule");
// bail if we can't find a reference, handled gracefully later
if (asmDef == null)
return;
var monoPInvokeAttribute = asmDef.MainModule.GetType("AOT.MonoPInvokeCallbackAttribute");
_monoPInvokeAttributeCtorDef = monoPInvokeAttribute.GetConstructors().First();
#endif
}
}
public bool Run(AssemblyDefinition assemblyDefinition)
{
Initialize(_loader, assemblyDefinition, assemblyDefinition.MainModule.TypeSystem);
var types = assemblyDefinition.MainModule.GetTypes().ToArray();
foreach (var type in types)
{
CollectDelegateInvokesFromType(type);
}
return Finish();
}
public void CollectDelegateInvokesFromType(TypeDefinition type)
{
foreach (var m in type.Methods)
{
if (m.HasBody)
{
CollectDelegateInvokes(m);
}
}
}
private bool ProcessUnmanagedAttributeFixups()
{
if (_unmanagedFunctionPointerAttributeCtorDef == null)
return false;
bool modified = false;
foreach (var kp in _needsNativeFunctionPointer)
{
var delegateType = kp.Key;
var instruction = kp.Value.instruction;
var method = kp.Value.method;
var delegateDef = delegateType.Resolve();
var hasAttributeAlready = delegateDef.CustomAttributes.FirstOrDefault(x => x.AttributeType.FullName == _unmanagedFunctionPointerAttributeCtorDef.DeclaringType.FullName);
// If there is already an an attribute present
if (hasAttributeAlready!=null)
{
if (hasAttributeAlready.ConstructorArguments.Count==1)
{
var cc = (System.Runtime.InteropServices.CallingConvention)hasAttributeAlready.ConstructorArguments[0].Value;
if (cc == System.Runtime.InteropServices.CallingConvention.Cdecl)
{
if (_logLevel > 2) _debugLog?.Invoke($"UnmanagedAttributeFixups Skipping appending unmanagedFunctionPointerAttribute as already present aand calling convention matches");
}
else
{
// constructor with non cdecl calling convention
_errorReport(method, instruction, $"BurstCompiler.CompileFunctionPointer is only compatible with cdecl calling convention, this delegate type already has `[UnmanagedFunctionPointer(CallingConvention.{ Enum.GetName(typeof(System.Runtime.InteropServices.CallingConvention), cc) })]` please remove the attribute if you wish to use this function with Burst.");
}
}
else
{
// Empty constructor which defaults to Winapi which is incompatable
_errorReport(method, instruction, $"BurstCompiler.CompileFunctionPointer is only compatible with cdecl calling convention, this delegate type already has `[UnmanagedFunctionPointer]` please remove the attribute if you wish to use this function with Burst.");
}
continue;
}
var attribute = new CustomAttribute(delegateType.Module.ImportReference(_unmanagedFunctionPointerAttributeCtorDef));
attribute.ConstructorArguments.Add(new CustomAttributeArgument(delegateType.Module.ImportReference(_callingConventionType), System.Runtime.InteropServices.CallingConvention.Cdecl));
delegateDef.CustomAttributes.Add(attribute);
modified = true;
}
return modified;
}
private bool ProcessIl2cppInvokeFixups()
{
if (_monoPInvokeAttributeCtorDef == null)
return false;
bool modified = false;
foreach (var invokeNeeded in _needsIl2cppInvoke)
{
var declaringType = invokeNeeded.Value;
var implementationMethod = invokeNeeded.Key;
#if UNITY_DOTSPLAYER
// At present always uses monoPInvokeAttribute because we don't currently know if the burst is enabled
var attribute = new CustomAttribute(implementationMethod.Module.ImportReference(_monoPInvokeAttributeCtorDef));
implementationMethod.CustomAttributes.Add(attribute);
modified = true;
#else
// Unity requires a type parameter for the attributecallback
if (declaringType == null)
{
_debugLog?.Invoke($"FunctionPtrInvoke.LocateFunctionPointerTCreation: Unable to automatically append CallbackAttribute due to missing declaringType for {implementationMethod}");
continue;
}
var attribute = new CustomAttribute(implementationMethod.Module.ImportReference(_monoPInvokeAttributeCtorDef));
attribute.ConstructorArguments.Add(new CustomAttributeArgument(implementationMethod.Module.ImportReference(_systemType), implementationMethod.Module.ImportReference(declaringType)));
implementationMethod.CustomAttributes.Add(attribute);
modified = true;
if (_logLevel > 1) _debugLog?.Invoke($"FunctionPtrInvoke.LocateFunctionPointerTCreation: Added InvokeCallbackAttribute to {implementationMethod}");
#endif
}
return modified;
}
private bool ProcessFunctionPointerInvokes()
{
var madeChange = false;
foreach (var capturedData in _capturedSets)
{
var latePatchMethod = capturedData.Key;
var capturedList = capturedData.Value;
latePatchMethod.Body.SimplifyMacros(); // De-optimise short branches, since we will end up inserting instructions
foreach(var capturedInfo in capturedList)
{
var captured = capturedInfo.Captured;
var operand = capturedInfo.Operand;
if (captured.Count!=2)
{
_debugLog?.Invoke($"FunctionPtrInvoke.Finish: expected 2 instructions - Unable to optimise this reference");
continue;
}
if (_logLevel > 1) _debugLog?.Invoke($"FunctionPtrInvoke.Finish:{Environment.NewLine} latePatchMethod:{latePatchMethod}{Environment.NewLine} captureList:{capturedList}{Environment.NewLine} capture0:{captured[0]}{Environment.NewLine} operand:{operand}");
var processor = latePatchMethod.Body.GetILProcessor();
var callsite = new CallSite(operand.ReturnType) { CallingConvention = MethodCallingConvention.C };
for (int oo = 0; oo < operand.Parameters.Count; oo++)
{
callsite.Parameters.Add(operand.Parameters[oo]);
}
// Make sure everything is in order before we make a change
var originalGetInvoke = captured[0];
if (originalGetInvoke.Operand is MethodReference mmr)
{
var genericMethodDef = mmr.Resolve();
var genericInstanceType = mmr.DeclaringType as GenericInstanceType;
var genericInstanceDef = genericInstanceType.Resolve();
// Locate the correct instance method - we know already at this point we have an instance of Function
MethodReference mr = default;
bool failed = true;
foreach (var m in genericInstanceDef.Methods)
{
if (m.FullName.Contains("get_Value"))
{
mr = m;
failed = false;
break;
}
}
if (failed)
{
_debugLog?.Invoke($"FunctionPtrInvoke.Finish: failed to locate get_Value method on {genericInstanceDef} - Unable to optimise this reference");
continue;
}
var newGenericRef = new MethodReference(mr.Name, mr.ReturnType, genericInstanceType)
{
HasThis = mr.HasThis,
ExplicitThis = mr.ExplicitThis,
CallingConvention = mr.CallingConvention
};
foreach (var param in mr.Parameters)
newGenericRef.Parameters.Add(new ParameterDefinition(param.ParameterType));
foreach (var gparam in mr.GenericParameters)
newGenericRef.GenericParameters.Add(new GenericParameter(gparam.Name, newGenericRef));
var importRef = latePatchMethod.Module.ImportReference(newGenericRef);
var newMethodCall = processor.Create(OpCodes.Call, importRef);
// Replace get_invoke with get_Value - Don't use replace though as if the original call is target of a branch
//the branch doesn't get updated.
originalGetInvoke.OpCode = newMethodCall.OpCode;
originalGetInvoke.Operand = newMethodCall.Operand;
// Add local to capture result
var newLocal = new VariableDefinition(mr.ReturnType);
latePatchMethod.Body.Variables.Add(newLocal);
// Store result of get_Value
var storeInst = processor.Create(OpCodes.Stloc, newLocal);
processor.InsertAfter(originalGetInvoke, storeInst);
// Swap invoke with calli
var calli = processor.Create(OpCodes.Calli, callsite);
// We can use replace here, since we already checked this is in the same Basic Block, and thus can't be target of a branch
processor.Replace(captured[1], calli);
// Insert load local prior to calli
var loadValue = processor.Create(OpCodes.Ldloc, newLocal);
processor.InsertBefore(calli, loadValue);
if (_logLevel > 1) _debugLog?.Invoke($"FunctionPtrInvoke.Finish: Optimised {originalGetInvoke} with {newMethodCall}");
madeChange = true;
}
}
latePatchMethod.Body.OptimizeMacros(); // Re-optimise branches
}
return madeChange;
}
public bool Finish()
{
bool madeChange = false;
if (enableInvokeAttribute)
{
madeChange |= ProcessIl2cppInvokeFixups();
}
if (enableUnmangedFunctionPointerInject)
{
madeChange |= ProcessUnmanagedAttributeFixups();
}
if (enableCalliOptimisation)
{
madeChange |= ProcessFunctionPointerInvokes();
}
return madeChange;
}
private bool IsBurstFunctionPointerMethod(MethodReference methodRef, string method, out GenericInstanceType methodInstance)
{
methodInstance = methodRef?.DeclaringType as GenericInstanceType;
return (methodInstance != null && methodInstance.ElementType.FullName == _burstFunctionPointerType.FullName && methodRef.Name == method);
}
private bool IsBurstCompilerMethod(GenericInstanceMethod methodRef, string method)
{
var methodInstance = methodRef?.DeclaringType as TypeReference;
return (methodInstance != null && methodInstance.FullName == _burstCompilerType.FullName && methodRef.Name == method);
}
private void LocateFunctionPointerTCreation(MethodDefinition m, Instruction i)
{
if (i.OpCode == OpCodes.Call)
{
var genInstMethod = i.Operand as GenericInstanceMethod;
if (!IsBurstCompilerMethod(genInstMethod, "CompileFunctionPointer")) return;
if (enableUnmangedFunctionPointerInject)
{
var delegateType = genInstMethod.GenericArguments[0].Resolve();
// We check for null, since unfortunately it is possible that the call is wrapped inside
//another open delegate and we cannot determine the delegate type
if (delegateType != null && !_needsNativeFunctionPointer.ContainsKey(delegateType))
{
_needsNativeFunctionPointer.Add(delegateType, (m,i));
}
}
if (enableInvokeAttribute)
{
// Currently only handles the following pre-pattern (which should cover most common uses)
// ldftn ...
// newobj ...
if (i.Previous?.OpCode != OpCodes.Newobj)
{
_debugLog?.Invoke($"FunctionPtrInvoke.LocateFunctionPointerTCreation: Unable to automatically append CallbackAttribute due to not finding NewObj {i.Previous}");
return;
}
var newObj = i.Previous;
if (newObj.Previous?.OpCode != OpCodes.Ldftn)
{
_debugLog?.Invoke($"FunctionPtrInvoke.LocateFunctionPointerTCreation: Unable to automatically append CallbackAttribute due to not finding LdFtn {newObj.Previous}");
return;
}
var ldFtn = newObj.Previous;
// Determine the delegate type
var methodDefinition = newObj.Operand as MethodDefinition;
var declaringType = methodDefinition?.DeclaringType;
// Fetch the implementation method
var implementationMethod = ldFtn.Operand as MethodDefinition;
var hasInvokeAlready = implementationMethod?.CustomAttributes.FirstOrDefault(x =>
(x.AttributeType.FullName == _monoPInvokeAttributeCtorDef.DeclaringType.FullName)
|| (_nativePInvokeAttributeCtorDef != null && x.AttributeType.FullName == _nativePInvokeAttributeCtorDef.DeclaringType.FullName));
if (hasInvokeAlready != null)
{
if (_logLevel > 2) _debugLog?.Invoke($"FunctionPtrInvoke.LocateFunctionPointerTCreation: Skipping appending Callback Attribute as already present {hasInvokeAlready}");
return;
}
if (implementationMethod == null)
{
_debugLog?.Invoke($"FunctionPtrInvoke.LocateFunctionPointerTCreation: Unable to automatically append CallbackAttribute due to missing method from {ldFtn} {ldFtn.Operand}");
return;
}
if (implementationMethod.CustomAttributes.FirstOrDefault(x => x.Constructor.DeclaringType.Name == "BurstCompileAttribute") == null)
{
_debugLog?.Invoke($"FunctionPtrInvoke.LocateFunctionPointerTCreation: Unable to automatically append CallbackAttribute due to missing burst attribute from {implementationMethod}");
return;
}
// Need to add the custom attribute
if (!_needsIl2cppInvoke.ContainsKey(implementationMethod))
{
_needsIl2cppInvoke.Add(implementationMethod, declaringType);
}
}
}
}
[Obsolete("Will be removed in a future Burst verison")]
public bool IsInstructionForFunctionPointerInvoke(MethodDefinition m, Instruction i)
{
throw new NotImplementedException();
}
private void CollectDelegateInvokes(MethodDefinition m)
{
if (!(enableCalliOptimisation || enableInvokeAttribute || enableUnmangedFunctionPointerInject))
return;
bool hitGetInvoke = false;
TypeDefinition delegateType = null;
List<Instruction> captured = null;
foreach (var inst in m.Body.Instructions)
{
if (_logLevel > 2) _debugLog?.Invoke($"FunctionPtrInvoke.CollectDelegateInvokes: CurrentInstruction {inst} {inst.Operand}");
// Check for a FunctionPointerT creation
if (enableUnmangedFunctionPointerInject || enableInvokeAttribute)
{
LocateFunctionPointerTCreation(m, inst);
}
if (enableCalliOptimisation)
{
if (!hitGetInvoke)
{
if (inst.OpCode != OpCodes.Call) continue;
if (!IsBurstFunctionPointerMethod(inst.Operand as MethodReference, "get_Invoke", out var methodInstance)) continue;
// At this point we have a call to a FunctionPointer.Invoke
hitGetInvoke = true;
delegateType = methodInstance.GenericArguments[0].Resolve();
captured = new List<Instruction>();
captured.Add(inst); // Capture the get_invoke, we will swap this for get_value and a store to local
}
else
{
if (!(inst.OpCode.FlowControl == FlowControl.Next || inst.OpCode.FlowControl == FlowControl.Call))
{
// Don't perform transform across blocks
hitGetInvoke = false;
}
else
{
if (inst.OpCode == OpCodes.Callvirt)
{
if (inst.Operand is MethodReference mref)
{
var method = mref.Resolve();
if (method.DeclaringType == delegateType)
{
hitGetInvoke = false;
List<CaptureInformation> storage = null;
if (!_capturedSets.TryGetValue(m, out storage))
{
storage = new List<CaptureInformation>();
_capturedSets.Add(m, storage);
}
// Capture the invoke - which we will swap for a load local (stored from the get_value) and a calli
captured.Add(inst);
var captureInfo = new CaptureInformation { Captured = captured, Operand = mref };
if (_logLevel > 1) _debugLog?.Invoke($"FunctionPtrInvoke.CollectDelegateInvokes: captureInfo:{captureInfo}{Environment.NewLine}capture0{captured[0]}");
storage.Add(captureInfo);
}
}
else
{
hitGetInvoke = false;
}
}
}
}
}
}
}
}
}