Firstborn/Library/PackageCache/com.unity.timeline@1.7.1/DocCodeExamples/ActionExamples.cs

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2023-03-28 13:24:16 -04:00
using System;
using System.Collections.Generic;
using UnityEditor.ShortcutManagement;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
namespace DocCodeExamples
{
class ActionExamples_HideAPI
{
#region declare-sampleClipAction
[MenuEntry("Custom Actions/Sample clip Action")]
public class SampleClipAction : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clip)
{
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> items)
{
Debug.Log("Test Action");
return true;
}
[TimelineShortcut("SampleClipAction", KeyCode.K)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelectedClips<SampleClipAction>();
}
}
#endregion
#region declare-sampleMarkerAction
[MenuEntry("Custom Actions/Sample marker Action")]
public class SampleMarkerAction : MarkerAction
{
public override ActionValidity Validate(IEnumerable<IMarker> markers)
{
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<IMarker> items)
{
Debug.Log("Test Action");
return true;
}
[TimelineShortcut("SampleMarkerAction", KeyCode.L)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelectedMarkers<SampleMarkerAction>();
}
}
#endregion
#region declare-sampleTrackAction
[MenuEntry("Custom Actions/Sample track Action")]
public class SampleTrackAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
Debug.Log("Test Action");
return true;
}
[TimelineShortcut("SampleTrackAction", KeyCode.H)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelectedTracks<SampleTrackAction>();
}
}
#endregion
#region declare-sampleTimelineAction
[MenuEntry("Custom Actions/Sample Timeline Action")]
public class SampleTimelineAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
return ActionValidity.Valid;
}
public override bool Execute(ActionContext context)
{
Debug.Log("Test Action");
return true;
}
[TimelineShortcut("SampleTimelineAction", KeyCode.Q)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelected<SampleTimelineAction>();
}
}
#endregion
}
}