799 lines
32 KiB
C#
799 lines
32 KiB
C#
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using System.Reflection;
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using System.IO;
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using System;
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using System.Text;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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#if UNITY_2019_1_OR_NEWER
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using UnityEngine.UIElements;
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namespace Unity.Burst.Editor
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{
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internal enum AvailX86Targets
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{
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SSE2 = (int)BurstTargetCpu.X86_SSE2,
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SSE4 = (int)BurstTargetCpu.X86_SSE4,
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}
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[Flags]
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internal enum BitsetX86Targets
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{
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SSE2 = 1 << AvailX86Targets.SSE2,
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SSE4 = 1 << AvailX86Targets.SSE4,
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}
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internal enum AvailX64Targets
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{
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SSE2 = (int)BurstTargetCpu.X64_SSE2,
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SSE4 = (int)BurstTargetCpu.X64_SSE4,
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AVX = (int)BurstTargetCpu.AVX,
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AVX2 = (int)BurstTargetCpu.AVX2,
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}
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[Flags]
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internal enum BitsetX64Targets
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{
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SSE2 = 1 << AvailX64Targets.SSE2,
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SSE4 = 1 << AvailX64Targets.SSE4,
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AVX = 1 << AvailX64Targets.AVX,
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AVX2 = 1 << AvailX64Targets.AVX2,
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}
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[AttributeUsage(AttributeTargets.Field)]
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internal class BurstMetadataSettingAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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internal class BurstCommonSettingAttribute : Attribute {}
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class BurstPlatformLegacySettings : ScriptableObject
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{
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[SerializeField]
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internal bool DisableOptimisations;
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[SerializeField]
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internal bool DisableSafetyChecks;
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[SerializeField]
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internal bool DisableBurstCompilation;
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BurstPlatformLegacySettings(BuildTarget target)
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{
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DisableSafetyChecks = true;
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DisableBurstCompilation = false;
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DisableOptimisations = false;
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}
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}
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// To add a setting,
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// Add a
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// [SerializeField] internal type settingname;
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// Add a
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// internal static readonly string settingname_DisplayName = "Name of option to be displayed in the editor (and searched for)";
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// Add a
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// internal static readonly string settingname_ToolTip = "tool tip information to display when hovering mouse
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// If the setting should be restricted to e.g. Standalone platform :
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//
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// Add a
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// internal static bool settingname_Display(BuildTarget selectedTarget) {}
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class BurstPlatformAotSettings : ScriptableObject
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{
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[SerializeField]
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[BurstMetadataSetting] // We always need version to be in our saved settings!
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internal int Version;
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[SerializeField]
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internal bool EnableBurstCompilation;
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[SerializeField]
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internal bool EnableOptimisations;
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[SerializeField]
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internal bool EnableSafetyChecks;
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[SerializeField]
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internal bool EnableDebugInAllBuilds;
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[SerializeField]
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internal bool UsePlatformSDKLinker;
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[SerializeField]
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internal AvailX86Targets CpuMinTargetX32;
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[SerializeField]
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internal AvailX86Targets CpuMaxTargetX32;
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[SerializeField]
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internal AvailX64Targets CpuMinTargetX64;
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[SerializeField]
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internal AvailX64Targets CpuMaxTargetX64;
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[SerializeField]
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internal BitsetX86Targets CpuTargetsX32;
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[SerializeField]
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internal BitsetX64Targets CpuTargetsX64;
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[SerializeField]
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internal OptimizeFor OptimizeFor;
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[SerializeField]
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[BurstCommonSetting]
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internal string DisabledWarnings;
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internal static readonly string EnableDebugInAllBuilds_DisplayName = "Force Debug Information";
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internal static readonly string EnableDebugInAllBuilds_ToolTip = "Generates debug information for the Burst-compiled code, irrespective of if Development Mode is ticked. This can be used to generate symbols for release builds for platforms that need it.";
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internal static readonly string EnableOptimisations_DisplayName = "Enable Optimisations";
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internal static readonly string EnableOptimisations_ToolTip = "Enables all optimisations for the currently selected platform.";
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internal static readonly string EnableBurstCompilation_DisplayName = "Enable Burst Compilation";
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internal static readonly string EnableBurstCompilation_ToolTip = "Enables burst compilation for the selected platform.";
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internal static readonly string OptimizeFor_DisplayName = "Optimize For";
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internal static readonly string OptimizeFor_ToolTip = "Choose what optimization setting to compile Burst code for.";
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internal static readonly string DisabledWarnings_DisplayName = "Disabled Warnings*";
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internal static readonly string DisabledWarnings_ToolTip = "Burst warnings to disable (separated by ;).";
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internal static readonly string UsePlatformSDKLinker_DisplayName = "Use Platform SDK Linker";
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internal static readonly string UsePlatformSDKLinker_ToolTip = "Enabling this option will disable cross compilation support for desktops, and will require platform specific tools for Windows/Linux/Mac - use only if you encounter problems with the burst builtin solution.";
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// We do not support this option anymore, so the easiest thing is to just not display it.
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internal static bool UsePlatformSDKLinker_Display(BuildTarget selectedTarget) => false;
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internal static readonly string CpuTargetsX32_DisplayName = "Target 32Bit CPU Architectures";
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internal static readonly string CpuTargetsX32_ToolTip = "Use this to specify the set of target architectures to support for the currently selected platform.";
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internal static bool CpuTargetsX32_Display(BuildTarget selectedTarget)
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{
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return (IsStandalone(selectedTarget) || selectedTarget == BuildTarget.WSAPlayer) && Has32BitSupport(selectedTarget);
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}
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internal static readonly string CpuTargetsX64_DisplayName = "Target 64Bit CPU Architectures";
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internal static readonly string CpuTargetsX64_ToolTip = "Use this to specify the target architectures to support for the currently selected platform.";
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internal static bool CpuTargetsX64_Display(BuildTarget selectedTarget)
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{
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return IsStandalone(selectedTarget) || selectedTarget == BuildTarget.WSAPlayer;
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}
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internal static bool IsStandalone(BuildTarget target)
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{
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switch (target)
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{
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#if !UNITY_2019_2_OR_NEWER
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case BuildTarget.StandaloneLinux:
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#endif
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case BuildTarget.StandaloneLinux64:
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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case BuildTarget.StandaloneOSX:
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return true;
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default:
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return false;
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}
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}
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BurstPlatformAotSettings(BuildTarget target)
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{
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InitialiseDefaults();
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}
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private const int DefaultVersion = 4;
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internal void InitialiseDefaults()
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{
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Version = DefaultVersion;
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EnableSafetyChecks = false;
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EnableBurstCompilation = true;
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EnableOptimisations = true;
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EnableDebugInAllBuilds = false;
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UsePlatformSDKLinker = false; // Only applicable for desktop targets (Windows/Mac/Linux)
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CpuMinTargetX32 = 0;
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CpuMaxTargetX32 = 0;
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CpuMinTargetX64 = 0;
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CpuMaxTargetX64 = 0;
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CpuTargetsX32 = BitsetX86Targets.SSE2 | BitsetX86Targets.SSE4;
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CpuTargetsX64 = BitsetX64Targets.SSE2 | BitsetX64Targets.AVX2;
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DisabledWarnings = "";
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OptimizeFor = OptimizeFor.Default;
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}
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internal static string GetPath(BuildTarget? target)
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{
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if (target.HasValue)
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{
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return "ProjectSettings/BurstAotSettings_" + target.ToString() + ".json";
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}
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else
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{
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return "ProjectSettings/CommonBurstAotSettings.json";
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}
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}
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internal static BuildTarget? ResolveTarget(BuildTarget? target)
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{
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if (!target.HasValue)
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{
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return target;
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}
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// Treat the 32/64 platforms the same from the point of view of burst settings
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// since there is no real way to distinguish from the platforms selector
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if (target == BuildTarget.StandaloneWindows64 || target == BuildTarget.StandaloneWindows)
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return BuildTarget.StandaloneWindows;
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#if UNITY_2019_2_OR_NEWER
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// 32 bit linux support was deprecated
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if (target == BuildTarget.StandaloneLinux64)
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return BuildTarget.StandaloneLinux64;
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#else
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if (target == BuildTarget.StandaloneLinux64 || target == BuildTarget.StandaloneLinux)
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return BuildTarget.StandaloneLinux64;
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#endif
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return target;
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}
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internal static readonly string BurstMiscPathPostFix = "_BurstDebugInformation_DoNotShip";
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internal static string FetchOutputPath(BuildReport report)
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{
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var finalOutputPath = report.summary.outputPath;
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var directoryName = Path.GetDirectoryName(finalOutputPath);
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var appName = Path.GetFileNameWithoutExtension(finalOutputPath);
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return $"{Path.Combine(directoryName, appName)}{BurstMiscPathPostFix}";
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}
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internal static BurstPlatformAotSettings GetOrCreateSettings(BuildTarget? target)
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{
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target = ResolveTarget(target);
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var settings = CreateInstance<BurstPlatformAotSettings>();
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settings.InitialiseDefaults();
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string path = GetPath(target);
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var fileExists = File.Exists(path);
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var upgraded = false;
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if (fileExists)
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{
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var json = File.ReadAllText(path);
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settings = SerialiseIn(target, json, out upgraded);
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}
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if (!fileExists || upgraded)
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{
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// If the settings file didn't previously exist,
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// or it did exist but we've just upgraded it to a new version,
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// save it to disk now.
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settings.Save(target);
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}
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// Overwrite the settings with any that are common and shared between all settings.
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if (target.HasValue)
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{
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var commonSettings = GetOrCreateSettings(null);
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var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
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foreach (var field in platformFields)
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{
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if (null != field.GetCustomAttribute<BurstCommonSettingAttribute>())
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{
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field.SetValue(settings, field.GetValue(commonSettings));
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}
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}
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}
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return settings;
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}
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delegate bool SerialiseItem(BuildTarget selectedPlatform);
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private static BurstPlatformAotSettings SerialiseIn(BuildTarget? target, string json, out bool upgraded)
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{
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var versioned = ScriptableObject.CreateInstance<BurstPlatformAotSettings>();
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EditorJsonUtility.FromJsonOverwrite(json, versioned);
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upgraded = false;
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if (versioned.Version == 0)
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{
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// Deal with pre versioned format
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var legacy = ScriptableObject.CreateInstance<BurstPlatformLegacySettings>();
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EditorJsonUtility.FromJsonOverwrite(json, legacy);
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// Legacy file, upgrade it
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versioned.InitialiseDefaults();
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versioned.EnableOptimisations = !legacy.DisableOptimisations;
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versioned.EnableBurstCompilation = !legacy.DisableBurstCompilation;
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versioned.EnableSafetyChecks = !legacy.DisableSafetyChecks;
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// Destroy the legacy object so Unity doesn't try to backup / restore it later during domain reload.
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ScriptableObject.DestroyImmediate(legacy);
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upgraded = true;
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}
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if (versioned.Version < 3)
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{
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// Upgrade the version first
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versioned.Version = 3;
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// Upgrade from min..max targets to bitset
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versioned.CpuTargetsX32 |= (BitsetX86Targets)(1 << (int)versioned.CpuMinTargetX32);
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versioned.CpuTargetsX32 |= (BitsetX86Targets)(1 << (int)versioned.CpuMaxTargetX32);
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versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)versioned.CpuMinTargetX64);
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versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)versioned.CpuMaxTargetX64);
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// Extra checks to add targets in the min..max range for 64-bit targets.
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switch (versioned.CpuMinTargetX64)
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{
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default:
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break;
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case AvailX64Targets.SSE2:
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switch (versioned.CpuMaxTargetX64)
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{
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default:
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break;
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case AvailX64Targets.AVX2:
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versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)AvailX64Targets.AVX);
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goto case AvailX64Targets.AVX;
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case AvailX64Targets.AVX:
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versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)AvailX64Targets.SSE4);
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break;
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}
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break;
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case AvailX64Targets.SSE4:
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switch (versioned.CpuMaxTargetX64)
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{
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default:
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break;
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case AvailX64Targets.AVX2:
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versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)AvailX64Targets.AVX);
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break;
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}
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break;
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}
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// Wipe the old min/max targets
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versioned.CpuMinTargetX32 = 0;
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versioned.CpuMaxTargetX32 = 0;
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versioned.CpuMinTargetX64 = 0;
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versioned.CpuMaxTargetX64 = 0;
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upgraded = true;
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}
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if (versioned.Version < 4)
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{
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// Upgrade the version first.
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versioned.Version = 4;
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// When we upgrade we'll set the optimization level to default (which is, as expected, the default).
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versioned.OptimizeFor = OptimizeFor.Default;
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// This option has been removed as user-setting options, so switch them to false here.
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versioned.EnableSafetyChecks = false;
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upgraded = true;
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}
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// Otherwise should be a modern file with a valid version (we can use that to upgrade when the time comes)
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return versioned;
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}
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private static bool ShouldSerialiseOut(BuildTarget? target, FieldInfo field)
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{
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var method = typeof(BurstPlatformAotSettings).GetMethod(field.Name + "_Display", BindingFlags.Static | BindingFlags.NonPublic);
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if (method != null)
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{
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var shouldSerialise = (SerialiseItem)Delegate.CreateDelegate(typeof(SerialiseItem), method);
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if (!target.HasValue || !shouldSerialise(target.Value))
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{
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return false;
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}
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}
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// If we always need to write out the attribute, return now.
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if (null != field.GetCustomAttribute<BurstMetadataSettingAttribute>())
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{
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return true;
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}
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var isCommon = !target.HasValue;
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var hasCommonAttribute = null != field.GetCustomAttribute<BurstCommonSettingAttribute>();
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if ((isCommon && hasCommonAttribute) || (!isCommon && !hasCommonAttribute))
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{
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return true;
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}
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return false;
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}
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internal string SerialiseOut(BuildTarget? target)
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{
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// Version 2 and onwards serialise a custom object in order to avoid serialising all the settings.
|
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StringBuilder s = new StringBuilder();
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s.Append("{\n");
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s.Append(" \"MonoBehaviour\": {\n");
|
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var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||
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int total = 0;
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for (int i = 0; i < platformFields.Length; i++)
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{
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if (ShouldSerialiseOut(target, platformFields[i]))
|
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{
|
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total++;
|
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}
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||
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}
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for (int i = 0; i < platformFields.Length; i++)
|
||
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{
|
||
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if (ShouldSerialiseOut(target, platformFields[i]))
|
||
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{
|
||
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s.Append($" \"{platformFields[i].Name}\": ");
|
||
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if (platformFields[i].FieldType.IsEnum)
|
||
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s.Append((int)platformFields[i].GetValue(this));
|
||
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else if (platformFields[i].FieldType == typeof(string))
|
||
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s.Append($"\"{platformFields[i].GetValue(this)}\"");
|
||
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else if (platformFields[i].FieldType == typeof(bool))
|
||
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s.Append(((bool)platformFields[i].GetValue(this)) ? "true" : "false");
|
||
|
else
|
||
|
s.Append((int)platformFields[i].GetValue(this));
|
||
|
|
||
|
total--;
|
||
|
if (total != 0)
|
||
|
s.Append(",");
|
||
|
s.Append("\n");
|
||
|
}
|
||
|
}
|
||
|
s.Append(" }\n");
|
||
|
s.Append("}\n");
|
||
|
|
||
|
return s.ToString();
|
||
|
}
|
||
|
|
||
|
internal void Save(BuildTarget? target)
|
||
|
{
|
||
|
if (target.HasValue)
|
||
|
{
|
||
|
target = ResolveTarget(target);
|
||
|
}
|
||
|
|
||
|
var path = GetPath(target);
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
if (!AssetDatabase.IsOpenForEdit(path))
|
||
|
{
|
||
|
if (!AssetDatabase.MakeEditable(path))
|
||
|
{
|
||
|
Debug.LogWarning($"Burst could not save AOT settings file {path}");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
File.WriteAllText(path, SerialiseOut(target));
|
||
|
}
|
||
|
|
||
|
internal static SerializedObject GetCommonSerializedSettings()
|
||
|
{
|
||
|
return new SerializedObject(GetOrCreateSettings(null));
|
||
|
}
|
||
|
|
||
|
internal static SerializedObject GetSerializedSettings(BuildTarget target)
|
||
|
{
|
||
|
return new SerializedObject(GetOrCreateSettings(target));
|
||
|
}
|
||
|
|
||
|
internal static bool Has32BitSupport(BuildTarget target)
|
||
|
{
|
||
|
switch (target)
|
||
|
{
|
||
|
#if !UNITY_2019_2_OR_NEWER
|
||
|
case BuildTarget.StandaloneLinux:
|
||
|
case BuildTarget.StandaloneLinux64:
|
||
|
#endif
|
||
|
case BuildTarget.StandaloneWindows:
|
||
|
case BuildTarget.StandaloneWindows64:
|
||
|
case BuildTarget.WSAPlayer:
|
||
|
return true;
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static BurstTargetCpu GetCpu(int v)
|
||
|
{
|
||
|
// https://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
|
||
|
var r = ((v > 0xFFFF) ? 1 : 0) << 4; v >>= r;
|
||
|
var shift = ((v > 0xFF) ? 1 : 0) << 3; v >>= shift; r |= shift;
|
||
|
shift = ((v > 0xF) ? 1 : 0) << 2; v >>= shift; r |= shift;
|
||
|
shift = ((v > 0x3) ? 1 : 0) << 1; v >>= shift; r |= shift;
|
||
|
r |= (v >> 1);
|
||
|
return (BurstTargetCpu)r;
|
||
|
}
|
||
|
|
||
|
private static IEnumerable<Enum> GetFlags(Enum input)
|
||
|
{
|
||
|
foreach (Enum value in Enum.GetValues(input.GetType()))
|
||
|
{
|
||
|
if (input.HasFlag(value))
|
||
|
{
|
||
|
yield return value;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal TargetCpus GetDesktopCpu32Bit()
|
||
|
{
|
||
|
var cpus = new TargetCpus();
|
||
|
|
||
|
foreach (var target in GetFlags(CpuTargetsX32))
|
||
|
{
|
||
|
cpus.Cpus.Add(GetCpu((int)(BitsetX86Targets)target));
|
||
|
}
|
||
|
|
||
|
// If no targets were specified just default to the oldest CPU supported.
|
||
|
if (cpus.Cpus.Count == 0)
|
||
|
{
|
||
|
cpus.Cpus.Add(BurstTargetCpu.X86_SSE2);
|
||
|
}
|
||
|
|
||
|
return cpus;
|
||
|
}
|
||
|
|
||
|
internal TargetCpus GetDesktopCpu64Bit()
|
||
|
{
|
||
|
var cpus = new TargetCpus();
|
||
|
|
||
|
foreach (var target in GetFlags(CpuTargetsX64))
|
||
|
{
|
||
|
cpus.Cpus.Add(GetCpu((int)(BitsetX64Targets)target));
|
||
|
}
|
||
|
|
||
|
// If no targets were specified just default to the oldest CPU supported.
|
||
|
if (cpus.Cpus.Count == 0)
|
||
|
{
|
||
|
cpus.Cpus.Add(BurstTargetCpu.X64_SSE2);
|
||
|
}
|
||
|
|
||
|
return cpus;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static class BurstAotSettingsIMGUIRegister
|
||
|
{
|
||
|
class BurstAotSettingsProvider : SettingsProvider
|
||
|
{
|
||
|
SerializedObject[] m_PlatformSettings;
|
||
|
SerializedProperty[][] m_PlatformProperties;
|
||
|
DisplayItem[][] m_PlatformVisibility;
|
||
|
GUIContent[][] m_PlatformToolTips;
|
||
|
BuildPlatform[] m_ValidPlatforms;
|
||
|
SerializedObject m_CommonPlatformSettings;
|
||
|
|
||
|
delegate bool DisplayItem(BuildTarget selectedTarget);
|
||
|
|
||
|
static bool DefaultShow(BuildTarget selectedTarget)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
static bool DefaultHide(BuildTarget selectedTarget)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public BurstAotSettingsProvider()
|
||
|
: base("Project/Burst AOT Settings", SettingsScope.Project, null)
|
||
|
{
|
||
|
int a;
|
||
|
|
||
|
m_ValidPlatforms = BuildPlatforms.instance.GetValidPlatforms(true).ToArray();
|
||
|
|
||
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||
|
int numPlatformFields = platformFields.Length;
|
||
|
int numKeywords = numPlatformFields;
|
||
|
var tempKeywords = new string[numKeywords];
|
||
|
|
||
|
for (a = 0; a < numPlatformFields; a++)
|
||
|
{
|
||
|
tempKeywords[a] = typeof(BurstPlatformAotSettings).GetField(platformFields[a].Name + "_ToolTip", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as string;
|
||
|
}
|
||
|
|
||
|
keywords = new HashSet<string>(tempKeywords);
|
||
|
|
||
|
m_PlatformSettings = new SerializedObject[m_ValidPlatforms.Length];
|
||
|
m_PlatformProperties = new SerializedProperty[m_ValidPlatforms.Length][];
|
||
|
m_PlatformVisibility = new DisplayItem[m_ValidPlatforms.Length][];
|
||
|
m_PlatformToolTips = new GUIContent[m_ValidPlatforms.Length][];
|
||
|
|
||
|
m_CommonPlatformSettings = null;
|
||
|
}
|
||
|
|
||
|
public override void OnActivate(string searchContext, VisualElement rootElement)
|
||
|
{
|
||
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||
|
for (int p = 0; p < m_ValidPlatforms.Length; p++)
|
||
|
{
|
||
|
InitialiseSettingsForCommon(platformFields);
|
||
|
InitialiseSettingsForPlatform(p, platformFields);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void InitialiseSettingsForCommon(FieldInfo[] commonFields)
|
||
|
{
|
||
|
m_CommonPlatformSettings = BurstPlatformAotSettings.GetCommonSerializedSettings();
|
||
|
}
|
||
|
|
||
|
private void InitialiseSettingsForPlatform(int platform, FieldInfo[] platformFields)
|
||
|
{
|
||
|
if (m_ValidPlatforms[platform].targetGroup == BuildTargetGroup.Standalone)
|
||
|
m_PlatformSettings[platform] = BurstPlatformAotSettings.GetSerializedSettings(EditorUserBuildSettings.selectedStandaloneTarget);
|
||
|
else
|
||
|
m_PlatformSettings[platform] = BurstPlatformAotSettings.GetSerializedSettings(m_ValidPlatforms[platform].defaultTarget);
|
||
|
|
||
|
m_PlatformProperties[platform] = new SerializedProperty[platformFields.Length];
|
||
|
m_PlatformToolTips[platform] = new GUIContent[platformFields.Length];
|
||
|
m_PlatformVisibility[platform] = new DisplayItem[platformFields.Length];
|
||
|
for (int i = 0; i < platformFields.Length; i++)
|
||
|
{
|
||
|
m_PlatformProperties[platform][i] = m_PlatformSettings[platform].FindProperty(platformFields[i].Name);
|
||
|
var displayName = typeof(BurstPlatformAotSettings).GetField(platformFields[i].Name + "_DisplayName", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as string;
|
||
|
var toolTip = typeof(BurstPlatformAotSettings).GetField(platformFields[i].Name + "_ToolTip", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as string;
|
||
|
m_PlatformToolTips[platform][i] = EditorGUIUtility.TrTextContent(displayName, toolTip);
|
||
|
|
||
|
var method = typeof(BurstPlatformAotSettings).GetMethod(platformFields[i].Name + "_Display", BindingFlags.Static | BindingFlags.NonPublic);
|
||
|
if (method == null)
|
||
|
{
|
||
|
if (displayName == null)
|
||
|
{
|
||
|
m_PlatformVisibility[platform][i] = DefaultHide;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_PlatformVisibility[platform][i] = DefaultShow;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_PlatformVisibility[platform][i] = (DisplayItem)Delegate.CreateDelegate(typeof(DisplayItem), method);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private string FetchStandaloneTargetName()
|
||
|
{
|
||
|
switch (EditorUserBuildSettings.selectedStandaloneTarget)
|
||
|
{
|
||
|
case BuildTarget.StandaloneOSX:
|
||
|
return "Mac OS X"; // Matches the Build Settings Dialog names
|
||
|
case BuildTarget.StandaloneWindows:
|
||
|
case BuildTarget.StandaloneWindows64:
|
||
|
return "Windows";
|
||
|
default:
|
||
|
return "Linux";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnGUI(string searchContext)
|
||
|
{
|
||
|
var rect = EditorGUILayout.BeginVertical();
|
||
|
|
||
|
EditorGUIUtility.labelWidth = rect.width / 2;
|
||
|
|
||
|
int selectedPlatform = EditorGUILayout.BeginPlatformGrouping(m_ValidPlatforms, null);
|
||
|
|
||
|
// During a build and other cases, the settings object can become invalid, if it does, we re-build it for the current platform
|
||
|
// this fixes the settings failing to save if modified after a build has finished, and the settings were still open
|
||
|
if (!m_PlatformSettings[selectedPlatform].isValid)
|
||
|
{
|
||
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||
|
InitialiseSettingsForCommon(platformFields);
|
||
|
|
||
|
// If the selected platform is invalid, it means all of them will be. So we do a pass to reinitialize all now.
|
||
|
for (var platform = 0; platform < m_PlatformSettings.Length; platform++)
|
||
|
{
|
||
|
InitialiseSettingsForPlatform(platform, platformFields);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var selectedTarget = m_ValidPlatforms[selectedPlatform].defaultTarget;
|
||
|
if (m_ValidPlatforms[selectedPlatform].targetGroup == BuildTargetGroup.Standalone)
|
||
|
selectedTarget = EditorUserBuildSettings.selectedStandaloneTarget;
|
||
|
|
||
|
if (m_ValidPlatforms[selectedPlatform].targetGroup == BuildTargetGroup.Standalone)
|
||
|
{
|
||
|
// Note burst treats Windows and Windows32 as the same target from a settings point of view (same for linux)
|
||
|
// So we only display the standalone platform
|
||
|
EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Target Platform", "Shows the currently selected standalone build target, can be switched in the Build Settings dialog"), EditorGUIUtility.TrTextContent(FetchStandaloneTargetName()));
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < m_PlatformProperties[selectedPlatform].Length; i++)
|
||
|
{
|
||
|
if (m_PlatformVisibility[selectedPlatform][i](selectedTarget))
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(m_PlatformProperties[selectedPlatform][i], m_PlatformToolTips[selectedPlatform][i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.EndPlatformGrouping();
|
||
|
|
||
|
EditorGUILayout.EndVertical();
|
||
|
|
||
|
EditorGUILayout.LabelField("* Shared setting common across all platforms");
|
||
|
|
||
|
if (m_PlatformSettings[selectedPlatform].hasModifiedProperties)
|
||
|
{
|
||
|
m_PlatformSettings[selectedPlatform].ApplyModifiedPropertiesWithoutUndo();
|
||
|
|
||
|
var commonAotSettings = ((BurstPlatformAotSettings)m_CommonPlatformSettings.targetObject);
|
||
|
var platformAotSettings = ((BurstPlatformAotSettings)m_PlatformSettings[selectedPlatform].targetObject);
|
||
|
|
||
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||
|
|
||
|
foreach (var field in platformFields)
|
||
|
{
|
||
|
if (null != field.GetCustomAttribute<BurstCommonSettingAttribute>())
|
||
|
{
|
||
|
field.SetValue(commonAotSettings, field.GetValue(platformAotSettings));
|
||
|
|
||
|
foreach (var platformSetting in m_PlatformSettings)
|
||
|
{
|
||
|
field.SetValue(platformSetting.targetObject, field.GetValue(commonAotSettings));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
commonAotSettings.Save(null);
|
||
|
platformAotSettings.Save(selectedTarget);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[SettingsProvider]
|
||
|
public static SettingsProvider CreateBurstAotSettingsProvider()
|
||
|
{
|
||
|
return new BurstAotSettingsProvider();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
// Mirror old behaviour
|
||
|
namespace Unity.Burst.Editor
|
||
|
{
|
||
|
class BurstPlatformAotSettings
|
||
|
{
|
||
|
internal bool EnableOptimisations;
|
||
|
internal bool EnableSafetyChecks;
|
||
|
internal bool EnableBurstCompilation;
|
||
|
internal bool EnableDebugInAllBuilds;
|
||
|
internal bool UsePlatformSDKLinker;
|
||
|
internal string DisabledWarnings;
|
||
|
|
||
|
internal static BurstPlatformAotSettings GetOrCreateSettings(BuildTarget target)
|
||
|
{
|
||
|
BurstPlatformAotSettings settings = new BurstPlatformAotSettings();
|
||
|
|
||
|
settings.EnableOptimisations = true;
|
||
|
settings.EnableSafetyChecks = BurstEditorOptions.EnableBurstSafetyChecks;
|
||
|
settings.EnableBurstCompilation = BurstEditorOptions.EnableBurstCompilation;
|
||
|
settings.UsePlatformSDKLinker = false;
|
||
|
settings.EnableDebugInAllBuilds = false;
|
||
|
settings.DisabledWarnings = "";
|
||
|
|
||
|
return settings;
|
||
|
}
|
||
|
|
||
|
internal TargetCpus GetDesktopCpu32Bit()
|
||
|
{
|
||
|
var cpus = new TargetCpus();
|
||
|
|
||
|
cpus.Cpus.Add(BurstTargetCpu.X86_SSE2);
|
||
|
cpus.Cpus.Add(BurstTargetCpu.X86_SSE4);
|
||
|
|
||
|
return cpus;
|
||
|
}
|
||
|
|
||
|
internal TargetCpus GetDesktopCpu64Bit()
|
||
|
{
|
||
|
var cpus = new TargetCpus();
|
||
|
|
||
|
cpus.Cpus.Add(BurstTargetCpu.X64_SSE2);
|
||
|
cpus.Cpus.Add(BurstTargetCpu.X64_SSE4);
|
||
|
|
||
|
return cpus;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
#endif
|