Firstborn/Library/PackageCache/com.unity.collections@1.4.0/Unity.Collections.Tests/Jobs/NativeListDeferredArrayTest...

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2023-03-28 13:24:16 -04:00
#if !UNITY_JOBS_LESS_THAN_0_7
using System;
using NUnit.Framework;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Jobs.LowLevel.Unsafe;
public class NativeListDeferredArrayTests
{
private bool JobsDebuggerWasEnabled;
struct AliasJob : IJob
{
public NativeArray<int> array;
public NativeList<int> list;
public void Execute()
{
}
}
struct SetListLengthJob : IJob
{
public int ResizeLength;
public NativeList<int> list;
public void Execute()
{
list.Resize(ResizeLength, NativeArrayOptions.UninitializedMemory);
}
}
struct SetArrayValuesJobParallel : IJobParallelForDefer
{
public NativeArray<int> array;
public void Execute(int index)
{
array[index] = array.Length;
}
}
struct GetArrayValuesJobParallel : IJobParallelForDefer
{
[ReadOnly]
public NativeArray<int> array;
public void Execute(int index)
{
}
}
struct ParallelForWithoutList : IJobParallelForDefer
{
public void Execute(int index)
{
}
}
[SetUp]
public void Setup()
{
// Many ECS tests will only pass if the Jobs Debugger enabled;
// force it enabled for all tests, and restore the original value at teardown.
JobsDebuggerWasEnabled = JobsUtility.JobDebuggerEnabled;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
JobsUtility.JobDebuggerEnabled = true;
#endif
#if UNITY_DOTSRUNTIME
Unity.Runtime.TempMemoryScope.EnterScope();
#endif
}
[Test]
public void ResizedListToDeferredJobArray([Values(0, 1, 2, 3, 4, 5, 6, 42, 97, 1023)] int length)
{
var list = new NativeList<int>(Allocator.TempJob);
var setLengthJob = new SetListLengthJob { list = list, ResizeLength = length };
var jobHandle = setLengthJob.Schedule();
var setValuesJob = new SetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
setValuesJob.Schedule(list, 3, jobHandle).Complete();
Assert.AreEqual(length, list.Length);
for (int i = 0; i != list.Length; i++)
Assert.AreEqual(length, list[i]);
list.Dispose();
}
[Test]
public unsafe void DeferredParallelForFromIntPtr()
{
int length = 10;
var lengthValue = new NativeArray<int>(1, Allocator.TempJob);
lengthValue[0] = length;
var array = new NativeArray<int>(length, Allocator.TempJob);
var setValuesJob = new SetArrayValuesJobParallel { array = array };
setValuesJob.Schedule((int*)lengthValue.GetUnsafePtr(), 3).Complete();
for (int i = 0; i != array.Length; i++)
Assert.AreEqual(length, array[i]);
lengthValue.Dispose();
array.Dispose();
}
[Test]
public void ResizeListBeforeSchedule([Values(5)] int length)
{
var list = new NativeList<int>(Allocator.TempJob);
var setLengthJob = new SetListLengthJob { list = list, ResizeLength = length }.Schedule();
var setValuesJob = new SetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
setLengthJob.Complete();
setValuesJob.Schedule(list, 3).Complete();
Assert.AreEqual(length, list.Length);
for (int i = 0; i != list.Length; i++)
Assert.AreEqual(length, list[i]);
list.Dispose();
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
[Test]
public void ResizedListToDeferredJobArray()
{
var list = new NativeList<int>(Allocator.TempJob);
list.Add(1);
var array = list.AsDeferredJobArray();
#pragma warning disable 0219 // assigned but its value is never used
Assert.Throws<IndexOutOfRangeException>(() => { var value = array[0]; });
#pragma warning restore 0219
Assert.AreEqual(0, array.Length);
list.Dispose();
}
[Test]
public void ResizeListWhileJobIsRunning()
{
var list = new NativeList<int>(Allocator.TempJob);
list.Resize(42, NativeArrayOptions.UninitializedMemory);
var setValuesJob = new GetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
var jobHandle = setValuesJob.Schedule(list, 3);
Assert.Throws<InvalidOperationException>(() => list.Resize(1, NativeArrayOptions.UninitializedMemory));
jobHandle.Complete();
list.Dispose();
}
[Test]
public void AliasArrayThrows()
{
var list = new NativeList<int>(Allocator.TempJob);
var aliasJob = new AliasJob { list = list, array = list.AsDeferredJobArray() };
Assert.Throws<InvalidOperationException>(() => aliasJob.Schedule());
list.Dispose();
}
[Test]
public void DeferredListMustExistInJobData()
{
var list = new NativeList<int>(Allocator.TempJob);
var job = new ParallelForWithoutList();
Assert.Throws<InvalidOperationException>(() => job.Schedule(list, 64));
list.Dispose();
}
[Test]
public void DeferredListCantBeDeletedWhileJobIsRunning()
{
var list = new NativeList<int>(Allocator.TempJob);
list.Resize(42, NativeArrayOptions.UninitializedMemory);
var setValuesJob = new GetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
var jobHandle = setValuesJob.Schedule(list, 3);
Assert.Throws<InvalidOperationException>(() => list.Dispose());
jobHandle.Complete();
// Actually clean up memory to avoid DisposeSentinel complaint
list.Dispose();
}
[Test]
public void DeferredArrayCantBeAccessedOnMainthread()
{
var list = new NativeList<int>(Allocator.TempJob);
list.Add(1);
var defer = list.AsDeferredJobArray();
Assert.AreEqual(0, defer.Length);
Assert.Throws<IndexOutOfRangeException>(() => defer[0] = 5);
list.Dispose();
}
#endif
[TearDown]
public void TearDown()
{
#if UNITY_DOTSRUNTIME
Unity.Runtime.TempMemoryScope.ExitScope();
#endif
#if ENABLE_UNITY_COLLECTIONS_CHECKS
JobsUtility.JobDebuggerEnabled = JobsDebuggerWasEnabled;
#endif
}
}
#endif