91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
|
#if !UNITY_JOBS_LESS_THAN_0_7
|
||
|
using System;
|
||
|
using NUnit.Framework;
|
||
|
using Unity.Collections;
|
||
|
using Unity.Jobs;
|
||
|
|
||
|
namespace Unity.Jobs.Tests.ManagedJobs
|
||
|
{
|
||
|
public class JobStressTests : JobTestsFixture
|
||
|
{
|
||
|
struct JobSetIndexValue : IJobParallelFor
|
||
|
{
|
||
|
public NativeArray<int> value;
|
||
|
|
||
|
public void Execute(int index)
|
||
|
{
|
||
|
value[index] = index;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void StressTestParallelFor()
|
||
|
{
|
||
|
StressTestParallelForIterations(1, 5000);
|
||
|
}
|
||
|
|
||
|
public void StressTestParallelForIterations(int amount, int amountOfData)
|
||
|
{
|
||
|
for (var k = 0; k != amount; k++)
|
||
|
{
|
||
|
var len = UnityEngine.Random.Range(1, amountOfData);
|
||
|
|
||
|
JobSetIndexValue job1;
|
||
|
job1.value = new NativeArray<int>(len, Allocator.TempJob);
|
||
|
|
||
|
JobSetIndexValue job2;
|
||
|
job2.value = new NativeArray<int>(len, Allocator.TempJob);
|
||
|
|
||
|
var job1Handle = job1.Schedule(len, UnityEngine.Random.Range(1, 1024));
|
||
|
var job2Handle = job2.Schedule(len, UnityEngine.Random.Range(1, 1024));
|
||
|
|
||
|
job2Handle.Complete();
|
||
|
job1Handle.Complete();
|
||
|
|
||
|
for (var i = 0; i < len; i++)
|
||
|
{
|
||
|
Assert.AreEqual(i, job1.value[i]);
|
||
|
Assert.AreEqual(i, job2.value[i]);
|
||
|
}
|
||
|
|
||
|
job1.value.Dispose();
|
||
|
job2.value.Dispose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct JobSetValue : IJob
|
||
|
{
|
||
|
public int expected;
|
||
|
public NativeArray<int> value;
|
||
|
|
||
|
public void Execute()
|
||
|
{
|
||
|
value[0] = value[0] + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void DeepDependencyChain()
|
||
|
{
|
||
|
var array = new NativeArray<int>(1, Allocator.Persistent);
|
||
|
var jobHandle = new JobHandle();
|
||
|
const int depth = 10000;
|
||
|
for (var i = 0; i < depth; i++)
|
||
|
{
|
||
|
var job = new JobSetValue
|
||
|
{
|
||
|
value = array,
|
||
|
expected = i
|
||
|
};
|
||
|
jobHandle = job.Schedule(jobHandle);
|
||
|
}
|
||
|
|
||
|
jobHandle.Complete();
|
||
|
Assert.AreEqual(depth, array[0]);
|
||
|
|
||
|
array.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|