Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/Nodes/ToOrder/ConditionsNode.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.DialogueSystem;
using RPGCreationKit;
namespace RPGCreationKit.DialogueSystem
{
[CreateNodeMenu("Dialogue System/Condition", order = 3)]
[NodeTint("#9a5d13")]
public class ConditionsNode : DialogueNode
{
[Output(backingValue = ShowBackingValue.Never)] public DialogueNode resultTrue;
[Output(backingValue = ShowBackingValue.Never)] public DialogueNode resultFalse;
[TextArea] public string comment = "#Comment";
public Condition[] conditions;
// Use this for initialization
protected override void Init() {
base.Init();
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port) {
return null; // Replace this
}
public override void Trigger()
{
throw new System.NotImplementedException();
}
}
}