13 lines
989 B
Markdown
13 lines
989 B
Markdown
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# Compute Deformation Node
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## Description
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This node lets you pass compute deformed vertex data to a vertex shader, and only works with the [DOTS Hybrid Renderer](https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@latest/). You must provide `DeformedVertexData` in the `_DeformedMeshData` buffer. The node uses the `_ComputeMeshIndex` property to calculate where the `DeformedVertexData` associated with the current mesh are located in the `_DeformedMeshData` buffer. To output data, you must either install both the DOTS Hybrid Renderer and DOTS Animation packages, or use a custom solution.
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## Ports
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| Name | Direction | Type | Stage | Description |
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|:--------- |:-----------|:--------|:-------|:------------|
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| Position | Output | Vector3 | Vertex | Outputs the deformed vertex position. |
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| Normal | Output | Vector3 | Vertex | Outputs the deformed vertex normal. |
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| Tangent | Output | Vector3 | Vertex | Outputs the deformed vertex tangent. |
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