Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstMenu.cs

194 lines
8.6 KiB
C#
Raw Normal View History

2023-03-28 13:24:16 -04:00
using Unity.Burst.LowLevel;
using UnityEditor;
using Unity.Jobs.LowLevel.Unsafe;
using UnityEngine;
using System;
namespace Unity.Burst.Editor
{
/// <summary>
/// Register all menu entries for burst to the Editor
/// </summary>
internal static class BurstMenu
{
private const string EnableBurstCompilationText = "Jobs/Burst/Enable Compilation";
private const string EnableSafetyChecksTextOff = "Jobs/Burst/Safety Checks/Off";
private const string EnableSafetyChecksTextOn = "Jobs/Burst/Safety Checks/On";
private const string EnableSafetyChecksTextForceOn = "Jobs/Burst/Safety Checks/Force On";
private const string ForceSynchronousCompilesText = "Jobs/Burst/Synchronous Compilation";
private const string EnableDebugCompilationText = "Jobs/Burst/Native Debug Mode Compilation";
private const string ShowBurstTimingsText = "Jobs/Burst/Show Timings";
private const string BurstInspectorText = "Jobs/Burst/Open Inspector...";
// ----------------------------------------------------------------------------------------------
// #1 Enable Compilation
// ----------------------------------------------------------------------------------------------
[MenuItem(EnableBurstCompilationText, false, 1)]
private static void EnableBurstCompilation()
{
ChangeOptionSafely(() => BurstEditorOptions.EnableBurstCompilation = !BurstEditorOptions.EnableBurstCompilation);
}
[MenuItem(EnableBurstCompilationText, true, 1)]
private static bool EnableBurstCompilationValidate()
{
Menu.SetChecked(EnableBurstCompilationText, BurstEditorOptions.EnableBurstCompilation);
return BurstCompilerService.IsInitialized;
}
// ----------------------------------------------------------------------------------------------
// #2 Safety Checks
// ----------------------------------------------------------------------------------------------
[MenuItem(EnableSafetyChecksTextOff, false, 1)]
private static void EnableBurstSafetyChecksOff()
{
ChangeOptionSafely(() =>
{
BurstEditorOptions.EnableBurstSafetyChecks = false;
BurstEditorOptions.ForceEnableBurstSafetyChecks = false;
});
Menu.SetChecked(EnableSafetyChecksTextOff, true);
Menu.SetChecked(EnableSafetyChecksTextOn, false);
Menu.SetChecked(EnableSafetyChecksTextForceOn, false);
}
[MenuItem(EnableSafetyChecksTextOff, true, 1)]
private static bool EnableBurstSafetyChecksOffValidate()
{
Menu.SetChecked(EnableSafetyChecksTextOff, !BurstEditorOptions.EnableBurstSafetyChecks && !BurstEditorOptions.ForceEnableBurstSafetyChecks);
return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
}
[MenuItem(EnableSafetyChecksTextOn, false, 2)]
private static void EnableBurstSafetyChecksOn()
{
ChangeOptionSafely(() =>
{
BurstEditorOptions.EnableBurstSafetyChecks = true;
BurstEditorOptions.ForceEnableBurstSafetyChecks = false;
});
Menu.SetChecked(EnableSafetyChecksTextOff, false);
Menu.SetChecked(EnableSafetyChecksTextOn, true);
Menu.SetChecked(EnableSafetyChecksTextForceOn, false);
}
[MenuItem(EnableSafetyChecksTextOn, true, 2)]
private static bool EnableBurstSafetyChecksOnValidate()
{
Menu.SetChecked(EnableSafetyChecksTextOn, BurstEditorOptions.EnableBurstSafetyChecks && !BurstEditorOptions.ForceEnableBurstSafetyChecks);
return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
}
[MenuItem(EnableSafetyChecksTextForceOn, false, 3)]
private static void EnableBurstSafetyChecksForceOn()
{
ChangeOptionSafely(() =>
{
BurstEditorOptions.EnableBurstSafetyChecks = true;
BurstEditorOptions.ForceEnableBurstSafetyChecks = true;
});
Menu.SetChecked(EnableSafetyChecksTextOff, false);
Menu.SetChecked(EnableSafetyChecksTextOn, false);
Menu.SetChecked(EnableSafetyChecksTextForceOn, true);
}
[MenuItem(EnableSafetyChecksTextForceOn, true, 3)]
private static bool EnableBurstSafetyChecksForceOnValidate()
{
Menu.SetChecked(EnableSafetyChecksTextForceOn, BurstEditorOptions.ForceEnableBurstSafetyChecks);
return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
}
// ----------------------------------------------------------------------------------------------
// #3 Synchronous Compilation
// ----------------------------------------------------------------------------------------------
[MenuItem(ForceSynchronousCompilesText, false, 5)]
private static void ForceSynchronousCompiles()
{
BurstEditorOptions.EnableBurstCompileSynchronously = !BurstEditorOptions.EnableBurstCompileSynchronously;
}
[MenuItem(ForceSynchronousCompilesText, true, 5)]
private static bool ForceSynchronousCompilesValidate()
{
Menu.SetChecked(ForceSynchronousCompilesText, BurstEditorOptions.EnableBurstCompileSynchronously);
return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
}
// ----------------------------------------------------------------------------------------------
// #4 Synchronous Compilation
// ----------------------------------------------------------------------------------------------
[MenuItem(EnableDebugCompilationText, false, 6)]
private static void EnableDebugMode()
{
ChangeOptionSafely(() =>
{
BurstEditorOptions.EnableBurstDebug = !BurstEditorOptions.EnableBurstDebug;
});
}
[MenuItem(EnableDebugCompilationText, true, 6)]
private static bool EnableDebugModeValidate()
{
Menu.SetChecked(EnableDebugCompilationText, BurstEditorOptions.EnableBurstDebug);
return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
}
// ----------------------------------------------------------------------------------------------
// #5 Show Timings
// ----------------------------------------------------------------------------------------------
[MenuItem(ShowBurstTimingsText, false, 7)]
private static void ShowBurstTimings()
{
BurstEditorOptions.EnableBurstTimings = !BurstEditorOptions.EnableBurstTimings;
}
[MenuItem(ShowBurstTimingsText, true, 7)]
private static bool ShowBurstTimingsValidate()
{
Menu.SetChecked(ShowBurstTimingsText, BurstEditorOptions.EnableBurstTimings);
return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
}
// ----------------------------------------------------------------------------------------------
// #6 Open Inspector...
// ----------------------------------------------------------------------------------------------
[MenuItem(BurstInspectorText, false, 8)]
private static void BurstInspector()
{
// Get existing open window or if none, make a new one:
BurstInspectorGUI window = EditorWindow.GetWindow<BurstInspectorGUI>("Burst Inspector");
window.Show();
}
[MenuItem(BurstInspectorText, true, 8)]
private static bool BurstInspectorValidate()
{
return BurstCompilerService.IsInitialized;
}
private static void ChangeOptionSafely(Action callback)
{
try
{
RequiresRestartUtility.CalledFromUI = true;
callback();
if (RequiresRestartUtility.RequiresRestart)
{
EditorUtility.DisplayDialog(
"Editor Restart Required",
"This setting will not be applied until the Editor has been restarted. Please restart the Editor to continue.",
"OK");
BurstCompiler.Shutdown();
}
}
finally
{
RequiresRestartUtility.RequiresRestart = false;
RequiresRestartUtility.CalledFromUI = false;
}
}
}
}