137 lines
3.8 KiB
C#
137 lines
3.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEngine;
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namespace UnityEditor.Searcher
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{
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[PublicAPI]
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[Serializable]
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public class SearcherItem
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{
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[SerializeField] int m_Id;
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[SerializeField] List<int> m_ChildrenIds;
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[SerializeField] string m_Name;
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[SerializeField] string m_Help;
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[SerializeField] string[] m_Synonyms;
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[SerializeField] Texture2D m_Icon;
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[SerializeField] bool m_CollapseEmptyIcon = true;
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public int Id => m_Id;
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public virtual string Name => m_Name;
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public string Path { get; private set; }
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public string Help
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{
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get => m_Help;
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set => m_Help = value;
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}
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public string[] Synonyms { get { return m_Synonyms; } set { m_Synonyms = value; } }
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public int Depth => Parent?.Depth + 1 ?? 0;
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public object UserData { get; set; }
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public Texture2D Icon { get => m_Icon; set { m_Icon = value; } }
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public bool CollapseEmptyIcon { get => m_CollapseEmptyIcon; set { m_CollapseEmptyIcon = value; } }
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public SearcherItem Parent { get; private set; }
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public SearcherDatabaseBase Database { get; private set; }
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// the backing field gets serialized otherwise and triggers a "Serialization depth limit 7 exceeded" warning
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[field:NonSerialized]
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public List<SearcherItem> Children { get; private set; }
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public bool HasChildren => Children.Count > 0;
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public SearcherItem(string name, string help = "", List<SearcherItem> children = null, object userData = null, Texture2D icon = null, bool collapseEmptyIcon = true)
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{
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m_Id = -1;
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Parent = null;
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Database = null;
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m_Name = name;
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m_Help = help;
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m_Icon = icon;
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UserData = userData;
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m_CollapseEmptyIcon = collapseEmptyIcon;
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Children = new List<SearcherItem>();
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if (children == null)
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return;
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Children = children;
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foreach (var child in children)
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child.OverwriteParent(this);
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}
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public void AddChild(SearcherItem child)
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{
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if (child == null)
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throw new ArgumentNullException(nameof(child));
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if (Database != null)
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throw new InvalidOperationException(
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"Cannot add more children to an item that was already used in a database.");
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if (Children == null)
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Children = new List<SearcherItem>();
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Children.Add(child);
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child.OverwriteParent(this);
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}
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internal void OverwriteId(int newId)
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{
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m_Id = newId;
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}
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void OverwriteParent(SearcherItem newParent)
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{
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Parent = newParent;
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}
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internal void OverwriteDatabase(SearcherDatabaseBase newDatabase)
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{
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Database = newDatabase;
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}
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internal void OverwriteChildrenIds(List<int> childrenIds)
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{
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m_ChildrenIds = childrenIds;
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}
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internal void GeneratePath()
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{
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if (Parent != null)
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Path = Parent.Path + " ";
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else
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Path = string.Empty;
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Path += Name;
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}
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internal void ReInitAfterLoadFromFile()
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{
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if (Children == null)
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Children = new List<SearcherItem>();
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foreach (var id in m_ChildrenIds)
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{
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var child = Database.ItemList[id];
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Children.Add(child);
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child.OverwriteParent(this);
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}
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GeneratePath();
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}
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public override string ToString()
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{
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return $"{nameof(Id)}: {Id}, {nameof(Name)}: {Name}, {nameof(Depth)}: {Depth}";
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}
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}
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}
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