Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/DirectoryUtility.cs

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using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
internal static class DirectoryUtility
{
internal static void DeleteDirectory(string directoryPath, bool onlyIfEmpty = true, bool recursiveDelete = true)
{
if (!Directory.Exists(directoryPath))
return;
bool isEmpty = !Directory.EnumerateFiles(directoryPath, "*", SearchOption.AllDirectories).Any()
&& !Directory.EnumerateDirectories(directoryPath, "*", SearchOption.AllDirectories).Any();
if (!onlyIfEmpty || isEmpty)
{
// check if the folder is valid in the AssetDatabase before deleting through standard file system
string relativePath = directoryPath.Replace("\\", "/").Replace(Application.dataPath, "Assets");
if (AssetDatabase.IsValidFolder(relativePath))
AssetDatabase.DeleteAsset(relativePath);
else
Directory.Delete(directoryPath, recursiveDelete);
}
}
internal static void DirectoryMove(string sourceDirName, string destDirName)
{
if (!Directory.Exists(sourceDirName))
{
Debug.LogError($"Could not Move directory {sourceDirName}, directory not found.");
return;
}
if (Directory.Exists(destDirName))
{
Debug.LogError($"Could not Move to directory {destDirName}, directory arlready exists.");
return;
}
Directory.Move(sourceDirName, destDirName);
// check if the folder is valid in the AssetDatabase before deleting through standard file system
string relativePath = sourceDirName.Replace("\\", "/").Replace(Application.dataPath, "Assets");
if (AssetDatabase.IsValidFolder(relativePath))
{
// recreate the root folder so that it can be removed via adb
Directory.CreateDirectory(sourceDirName);
AssetDatabase.DeleteAsset(relativePath);
}
else if (File.Exists(sourceDirName + ".meta"))
File.Delete(sourceDirName + ".meta");
}
internal static void DirectoryCopy(string sourceDirName, string destDirName, bool copySubDirs)
{
// Get the subdirectories for the specified directory.
DirectoryInfo dir = new DirectoryInfo(sourceDirName);
if (!dir.Exists)
{
throw new DirectoryNotFoundException(
"Source directory does not exist or could not be found: "
+ sourceDirName);
}
DirectoryInfo[] dirs = dir.GetDirectories();
// If the destination directory doesn't exist, create it.
if (!Directory.Exists(destDirName))
Directory.CreateDirectory(destDirName);
// Get the files in the directory and copy them to the new location.
FileInfo[] files = dir.GetFiles();
foreach (FileInfo file in files)
{
string temppath = Path.Combine(destDirName, file.Name);
file.CopyTo(temppath, true);
}
// If copying subdirectories, copy them and their contents to new location.
if (copySubDirs)
{
foreach (DirectoryInfo subdir in dirs)
{
string temppath = Path.Combine(destDirName, subdir.Name);
DirectoryCopy(subdir.FullName, temppath, true);
}
}
}
}