80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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using RPGCreationKit.BehaviourTree;
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namespace RPGCreationKit.BehaviourTree
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{
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[CreateNodeMenu("RPGCK_BehaviourTree/Reset Below", order = 1)]
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[System.Serializable]
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public class ResetBelowNode : BTNode
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{
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protected override void Init()
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{
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base.Init();
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}
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// Return the correct value of an output port when requested
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public override object GetValue(NodePort port)
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{
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return null; // Replace this
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}
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public int sortbyindex(BTNode a, BTNode b)
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{
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return a.indexInSequence.CompareTo(b.indexInSequence);
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}
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public override NodeState Execute()
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{
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if (m_NodeState == NodeState.Success || m_NodeState == NodeState.Failure)
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if (hasEvaluated == true)
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return m_NodeState;
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if (!STARTED)
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OnStart();
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List<NodePort> endPorts = GetInputPort("input").GetConnection(0).node.GetOutputPort("outputs").GetConnections();
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List<BTNode> nodes = new List<BTNode>();
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for (int i = 0; i < endPorts.Count; i++)
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nodes.Add((endPorts[i].node as BTNode));
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nodes.Sort(sortbyindex);
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for (int i = indexInSequence+1; i < nodes.Count; i++)
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{
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//Debug.Log("Resetting: " + ((nodes[i]) as BTNode) + " | " + ((nodes[i]) as BTNode).name);
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((nodes[i]) as BTNode).m_NodeState = NodeState.Failure;
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((nodes[i]) as BTNode).hasEvaluated = true;
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((nodes[i]) as BTNode).ReEvaluate();
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}
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m_NodeState = NodeState.Success;
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hasEvaluated = true;
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return m_NodeState;
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}
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public override void ReEvaluate()
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{
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if (m_NodeState != NodeState.Running)
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base.ReEvaluate();
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}
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public override void OnRemoveConnection(NodePort port)
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{
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base.OnRemoveConnection(port);
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indexInSequence = -1;
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}
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public override void OnStart()
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{
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STARTED = true;
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}
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}
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}
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