Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs

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using System.Collections.Generic;
using UnityEngine;
namespace AwesomeTechnologies.VegetationSystem
{
public partial class VegetationSystemPro
{
public void SetupVegetationItemModels()
{
List<GameObject> windSamplerList = new List<GameObject>();
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
windSamplerList.Add(VegetationStudioCameraList[i].WindSampler);
}
float additonalBoundingSphereRadius = 0;
ClearVegetationItemModels();
for (int i = 0; i <= VegetationPackageProList.Count - 1; i++)
{
VegetationPackageProModelInfo vegetationPackageProModelInfo =
new VegetationPackageProModelInfo(VegetationPackageProList[i], EnvironmentSettings, windSamplerList, VegetationStudioCameraList.Count,VegetationRenderSettings);
VegetationPackageProModelsList.Add(vegetationPackageProModelInfo);
additonalBoundingSphereRadius = Mathf.Max(additonalBoundingSphereRadius,
vegetationPackageProModelInfo.GetAdditionalBoundingSphereRadius());
}
AdditionalBoundingSphereRadius = additonalBoundingSphereRadius;
}
public void SetupVegetationItemModelsPerCameraBuffers()
{
List<GameObject> windSamplerList = new List<GameObject>();
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
ClearWindSampler(VegetationStudioCameraList[i].WindSampler);
windSamplerList.Add(VegetationStudioCameraList[i].WindSampler);
}
for (int i = 0; i <= VegetationPackageProModelsList.Count - 1; i++)
{
VegetationPackageProModelsList[i].CreateCameraBuffers(VegetationStudioCameraList.Count);
VegetationPackageProModelsList[i].CreateCameraWindSamplerItems(windSamplerList);
}
}
void ClearWindSampler(GameObject windSampler)
{
if (Application.isPlaying)
{
foreach (Transform child in windSampler.transform) {
Destroy(child.gameObject);
}
}
else
{
foreach (Transform child in windSampler.transform) {
DestroyImmediate(child.gameObject);
}
}
}
public VegetationItemModelInfo GetVegetationItemModelInfo(string vegetationItemID)
{
VegetationItemIndexes vegetationItemIndexes = GetVegetationItemIndexes(vegetationItemID);
return GetVegetationItemModelInfo(vegetationItemIndexes.VegetationPackageIndex,
vegetationItemIndexes.VegetationItemIndex);
}
public VegetationItemModelInfo GetVegetationItemModelInfo(int vegetationPackageIndex, int vegetationItemIndex)
{
if (vegetationPackageIndex < VegetationPackageProModelsList.Count)
{
if (vegetationItemIndex <
VegetationPackageProModelsList[vegetationPackageIndex].VegetationItemModelList.Count)
{
return VegetationPackageProModelsList[vegetationPackageIndex]
.VegetationItemModelList[vegetationItemIndex];
}
}
return null;
}
public void RefreshMaterials()
{
for (int i = 0; i <= VegetationPackageProModelsList.Count - 1; i++)
{
for (int j = 0; j <= VegetationPackageProModelsList[i].VegetationItemModelList.Count - 1; j++)
{
VegetationPackageProModelsList[i].VegetationItemModelList[j].RefreshMaterials();
}
}
}
void ClearVegetationItemModels()
{
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
if (VegetationStudioCameraList[i].WindSampler)
{
foreach (Transform child in VegetationStudioCameraList[i].WindSampler.transform)
{
if (Application.isPlaying)
{
Destroy(child.gameObject);
}
else
{
DestroyImmediate(child.gameObject);
}
}
}
}
for (int i = 0; i <= VegetationPackageProModelsList.Count - 1; i++)
{
VegetationPackageProModelsList[i].Dispose();
}
VegetationPackageProModelsList.Clear();
}
}
}