Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs

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using System;
using System.Collections.Generic;
using AwesomeTechnologies.Common;
using AwesomeTechnologies.Utility;
using AwesomeTechnologies.VegetationSystem;
using Unity.Collections;
using Unity.Jobs;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
// ReSharper disable DelegateSubtraction
namespace AwesomeTechnologies.ColliderSystem
{
[AwesomeTechnologiesScriptOrder(105)]
[ExecuteInEditMode]
public class ColliderSystemPro : MonoBehaviour
{
public VegetationSystemPro VegetationSystemPro;
public bool SetBakedCollidersStatic = true;
public bool ConvertBakedCollidersToMesh = false;
[NonSerialized] public VisibleVegetationCellSelector VisibleVegetationCellSelector;
[NonSerialized] public readonly List<VegetationPackageColliderInfo> PackageColliderInfoList = new List<VegetationPackageColliderInfo>();
public NativeList<JobHandle> JobHandleList;
public delegate void MultiCreateColliderDelegate(GameObject colliderGameObject);
public MultiCreateColliderDelegate OnCreateColliderDelegate;
public delegate void MultiBeforeDestroyColliderDelegate(GameObject colliderGameObject);
public MultiBeforeDestroyColliderDelegate OnBeforeDestroyColliderDelegate;
public int CurrentTabIndex;
public bool ShowDebugCells;
private Transform _colliderParent;
public bool ShowColliders;
private Vector3 _lastFloatingOriginOffset;
private void Reset()
{
FindVegetationSystemPro();
}
private void FindVegetationSystemPro()
{
if (!VegetationSystemPro)
{
VegetationSystemPro = GetComponent<VegetationSystemPro>();
}
}
private void OnEnable()
{
FindVegetationSystemPro();
SetFloatingOrigin();
SetupDelegates();
SetupColliderSystem();
}
void SetFloatingOrigin()
{
if (!VegetationSystemPro) return;
_lastFloatingOriginOffset = VegetationSystemPro.FloatingOriginOffset;
}
void TestFloatingOrigin()
{
if (!VegetationSystemPro) return;
if (_lastFloatingOriginOffset != VegetationSystemPro.FloatingOriginOffset)
{
UpdateFloatingOrigin(VegetationSystemPro.FloatingOriginOffset - _lastFloatingOriginOffset);
}
_lastFloatingOriginOffset = VegetationSystemPro.FloatingOriginOffset;
}
void UpdateFloatingOrigin(Vector3 deltaFloatingOriginOffset)
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.RuntimePrefabStorage.UpdateFloatingOrigin(deltaFloatingOriginOffset);
}
}
}
private void OnCreateCollider(GameObject colliderObject)
{
OnCreateColliderDelegate?.Invoke(colliderObject);
}
private void OnBeforeDestroyCollider(GameObject colliderObject)
{
OnBeforeDestroyColliderDelegate?.Invoke(colliderObject);
}
private void SetupDelegates()
{
if (!VegetationSystemPro) return;
VegetationSystemPro.OnRefreshVegetationSystemDelegate += OnRefreshVegetationSystem;
VegetationSystemPro.OnRefreshColliderSystemDelegate += OnRefreshVegetationSystem;
VegetationSystemPro.OnClearCacheDelegate += OnClearCache;
VegetationSystemPro.OnClearCacheVegetationCellDelegate += OnClearCacheVegetationCell;
VegetationSystemPro.OnClearCacheVegetationItemDelegate += OnClearCacheVegetationItem;
VegetationSystemPro.OnClearCacheVegetationCellVegetatonItemDelegate +=
OnClearCacheVegetationCellVegetationItem;
VegetationSystemPro.OnRenderCompleteDelegate += OnRenderComplete;
}
private void RemoveDelegates()
{
if (!VegetationSystemPro) return;
VegetationSystemPro.OnRefreshVegetationSystemDelegate -= OnRefreshVegetationSystem;
VegetationSystemPro.OnRefreshColliderSystemDelegate -= OnRefreshVegetationSystem;
VegetationSystemPro.OnClearCacheDelegate -= OnClearCache;
VegetationSystemPro.OnClearCacheVegetationCellDelegate -= OnClearCacheVegetationCell;
VegetationSystemPro.OnClearCacheVegetationItemDelegate -= OnClearCacheVegetationItem;
VegetationSystemPro.OnClearCacheVegetationCellVegetatonItemDelegate -=
OnClearCacheVegetationCellVegetationItem;
VegetationSystemPro.OnRenderCompleteDelegate -= OnRenderComplete;
}
private void OnDisable()
{
DisposeColliderSystem();
RemoveDelegates();
}
public void SetColliderVisibility(bool value)
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.SetColliderVisibility(value);
}
}
}
private void OnClearCache(VegetationSystemPro vegetationSystemPro)
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.VegetationItemSelector.RefreshAllVegetationCells();
}
}
}
private void OnClearCacheVegetationCell(VegetationSystemPro vegetationSystemPro, VegetationCell vegetationCell)
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.VegetationItemSelector.RefreshVegetationCell(vegetationCell);
}
}
}
private void OnClearCacheVegetationItem(VegetationSystemPro vegetationSystemPro, int vegetationPackageIndex,
int vegetationItemIndex)
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
if (i == vegetationPackageIndex && j == vegetationItemIndex)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.VegetationItemSelector.RefreshAllVegetationCells();
}
}
}
}
private void OnClearCacheVegetationCellVegetationItem(VegetationSystemPro vegetationSystemPro,
VegetationCell vegetationCell, int vegetationPackageIndex, int vegetationItemIndex)
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
if (i == vegetationPackageIndex && j == vegetationItemIndex)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.VegetationItemSelector.RefreshVegetationCell(vegetationCell);
}
}
}
}
private void OnRefreshVegetationSystem(VegetationSystemPro vegetationSystemPro)
{
SetupColliderSystem();
}
public void UpdateCullingDistance()
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.UpdateColliderDistance();
}
}
}
public void SetupColliderSystem()
{
if (!VegetationSystemPro) return;
DisposeColliderSystem();
JobHandleList = new NativeList<JobHandle>(64,Allocator.Persistent);
CreateColliderParent();
VisibleVegetationCellSelector = new VisibleVegetationCellSelector();
for (int i = 0; i <= VegetationSystemPro.VegetationPackageProList.Count - 1; i++)
{
VegetationPackagePro vegetationPackagePro = VegetationSystemPro.VegetationPackageProList[i];
VegetationPackageColliderInfo vegetationPackageColliderInfo = new VegetationPackageColliderInfo();
for (int j = 0; j <= vegetationPackagePro.VegetationInfoList.Count - 1; j++)
{
VegetationItemInfoPro vegetationItemInfoPro = vegetationPackagePro.VegetationInfoList[j];
if (vegetationItemInfoPro.ColliderType != ColliderType.Disabled)
{
ColliderManager tmpColliderManager = new ColliderManager(VisibleVegetationCellSelector,VegetationSystemPro,vegetationItemInfoPro,_colliderParent,ShowColliders);
tmpColliderManager.OnCreateColliderDelegate += OnCreateCollider;
tmpColliderManager.OnBeforeDestroyColliderDelegate += OnBeforeDestroyCollider;
vegetationPackageColliderInfo.ColliderManagerList.Add(tmpColliderManager);
}
else
{
vegetationPackageColliderInfo.ColliderManagerList.Add(null);
}
}
PackageColliderInfoList.Add(vegetationPackageColliderInfo);
}
VisibleVegetationCellSelector.Init(VegetationSystemPro);
}
void CreateColliderParent()
{
GameObject colliderParentObject = new GameObject("Run-time colliders") {hideFlags = HideFlags.DontSave};
colliderParentObject.transform.SetParent(transform);
_colliderParent = colliderParentObject.transform;
}
void DestroyColliderParent()
{
if (!_colliderParent) return;
if (Application.isPlaying)
{
Destroy(_colliderParent.gameObject);
}
else
{
DestroyImmediate(_colliderParent.gameObject);
}
}
private void OnRenderComplete(VegetationSystemPro vegetationSystemPro)
{
if (PackageColliderInfoList.Count == 0) return;
TestFloatingOrigin();
Profiler.BeginSample("Collider system processing");
JobHandleList.Clear();
JobHandle cullingJobHandle = default(JobHandle);
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
if (colliderManager == null) continue;
JobHandle itemCullingHandle = cullingJobHandle;
itemCullingHandle = colliderManager.VegetationItemSelector.ProcessInvisibleCells(itemCullingHandle);
itemCullingHandle = colliderManager.VegetationItemSelector.ProcessVisibleCells(itemCullingHandle);
itemCullingHandle = colliderManager.VegetationItemSelector.ProcessCulling(itemCullingHandle);
JobHandleList.Add(itemCullingHandle);
}
}
JobHandle mergedHandle = JobHandle.CombineDependencies(JobHandleList);
mergedHandle.Complete();
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
colliderManager?.VegetationItemSelector.ProcessEvents();
}
}
Profiler.EndSample();
}
public void DisposeColliderSystem()
{
if (JobHandleList.IsCreated)
{
JobHandleList.Dispose();
}
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
if (colliderManager != null)
{
colliderManager.OnCreateColliderDelegate -= OnCreateCollider;
colliderManager.OnBeforeDestroyColliderDelegate -= OnBeforeDestroyCollider;
}
colliderManager?.Dispose();
}
vegetationPackageColliderInfo.ColliderManagerList.Clear();
}
PackageColliderInfoList.Clear();
VisibleVegetationCellSelector?.Dispose();
VisibleVegetationCellSelector = null;
DestroyColliderParent();
}
public int GetLoadedInstanceCount()
{
int instanceCount = 0;
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
if (colliderManager != null)
{
instanceCount += colliderManager.VegetationItemSelector.InstanceList.Length;
}
}
}
return instanceCount;
}
public int GetVisibleColliders()
{
int instanceCount = 0;
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
if (colliderManager != null)
{
instanceCount += colliderManager.RuntimePrefabStorage.RuntimePrefabInfoList.Count;
}
}
}
return instanceCount;
}
public void BakeCollidersToScene()
{
for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
{
VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
VegetationPackagePro vegetationPackagePro = VegetationSystemPro.VegetationPackageProList[i];
for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
{
VegetationItemInfoPro vegetationItemInfoPro = vegetationPackagePro.VegetationInfoList[j];
if (!vegetationItemInfoPro.ColliderUseForBake)
{
continue;
}
ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
if (colliderManager != null)
{
BakeVegetationItemColliders(colliderManager, vegetationItemInfoPro);
}
}
}
}
void BakeVegetationItemColliders(ColliderManager colliderManager, VegetationItemInfoPro vegetationItemInfoPro)
{
GC.Collect();
GameObject rootItem = new GameObject("Baked colliders_" + vegetationItemInfoPro.Name + "_" + vegetationItemInfoPro.VegetationItemID);
#if UNITY_EDITOR
if (!Application.isPlaying) EditorUtility.DisplayProgressBar("Bake Collider: " + vegetationItemInfoPro.Name, "Bake cell", 0);
#endif
int colliderCount = 0;
for (int i = 0; i <= VegetationSystemPro.VegetationCellList.Count - 1; i++)
{
VegetationCell vegetationCell = VegetationSystemPro.VegetationCellList[i];
#if UNITY_EDITOR
if (i % 10 == 0)
{
if (!Application.isPlaying) EditorUtility.DisplayProgressBar("Bake Collider: " + vegetationItemInfoPro.Name, "Bake cell " + i + "/" + (VegetationSystemPro.VegetationCellList.Count - 1), i/((float)VegetationSystemPro.VegetationCellList.Count - 1));
}
#endif
VegetationSystemPro.SpawnVegetationCell(vegetationCell,vegetationItemInfoPro.VegetationItemID);
NativeList<MatrixInstance> vegetationInstanceList =
VegetationSystemPro.GetVegetationItemInstances(vegetationCell, vegetationItemInfoPro.VegetationItemID);
for (int j = 0; j <= vegetationInstanceList.Length - 1; j++)
{
Matrix4x4 vegetationItemMatrix = vegetationInstanceList[j].Matrix;
Vector3 position = MatrixTools.ExtractTranslationFromMatrix(vegetationItemMatrix);
Vector3 scale = MatrixTools.ExtractScaleFromMatrix(vegetationItemMatrix);
Quaternion rotation = MatrixTools.ExtractRotationFromMatrix(vegetationItemMatrix);
ItemSelectorInstanceInfo itemSelectorInstanceInfo = new ItemSelectorInstanceInfo
{
Position = position, Scale = scale, Rotation = rotation
};
GameObject newCollider = colliderManager.ColliderPool.GetObject(itemSelectorInstanceInfo);
newCollider.hideFlags = HideFlags.None;
newCollider.transform.SetParent(rootItem.transform, true);
SetNavmeshArea(newCollider, vegetationItemInfoPro.NavMeshArea);
if (SetBakedCollidersStatic)
{
SetStatic(newCollider);
}
if (ConvertBakedCollidersToMesh)
{
CreateNavMeshColliderMeshes(newCollider);
}
colliderCount++;
}
vegetationCell.ClearCache();
}
VegetationSystemPro.ClearCache(vegetationItemInfoPro.VegetationItemID);
#if UNITY_EDITOR
if (!Application.isPlaying) EditorUtility.ClearProgressBar();
#endif
if (colliderCount == 0)
{
DestroyImmediate(rootItem);
}
}
static void SetNavmeshArea(GameObject go, int navmeshArea)
{
#if UNITY_EDITOR
GameObjectUtility.SetNavMeshArea(go, navmeshArea);
#endif
foreach(Transform child in go.transform)
{
SetNavmeshArea(child.gameObject,navmeshArea);
}
}
private void OnDrawGizmosSelected()
{
if (ShowDebugCells)
{
VisibleVegetationCellSelector?.DrawDebugGizmos();
}
}
private static void CreateNavMeshColliderMeshes(GameObject go)
{
Material colliderMaterial = new Material(Shader.Find("Standard"));
colliderMaterial.SetColor("_Color", Color.gray);
Collider[] colliders = go.GetComponentsInChildren<Collider>();
for (int i = 0; i <= colliders.Length - 1; i++)
{
var collider1 = colliders[i] as CapsuleCollider;
if (collider1 != null)
{
CapsuleCollider capsuleCollider = collider1;
MeshFilter meshFilter = capsuleCollider.gameObject.AddComponent<MeshFilter>();
meshFilter.sharedMesh =
MeshUtils.CreateCapsuleMesh(capsuleCollider.radius, capsuleCollider.height);
MeshRenderer meshrenderer = capsuleCollider.gameObject.AddComponent<MeshRenderer>();
meshrenderer.sharedMaterial = colliderMaterial;
switch (collider1.direction)
{
case 0:
collider1.transform.rotation = Quaternion.Euler(collider1.transform.rotation.eulerAngles.x,collider1.transform.rotation.eulerAngles.y,collider1.transform.rotation.eulerAngles.z -90);
break;
case 2:
collider1.transform.rotation = Quaternion.Euler(collider1.transform.rotation.eulerAngles.x -90,collider1.transform.rotation.eulerAngles.y,collider1.transform.rotation.eulerAngles.z);
break;
}
collider1.transform.localPosition += new Vector3(
capsuleCollider.center.x * capsuleCollider.transform.localScale.x,
capsuleCollider.center.y * capsuleCollider.transform.localScale.y,
capsuleCollider.center.z * capsuleCollider.transform.localScale.z);
DestroyImmediate(capsuleCollider);
}
var meshCollider1 = colliders[i] as MeshCollider;
if (meshCollider1 != null)
{
MeshCollider meshCollider = meshCollider1;
MeshFilter meshFilter = meshCollider.gameObject.AddComponent<MeshFilter>();
meshFilter.sharedMesh = meshCollider.sharedMesh;
MeshRenderer meshrenderer = meshCollider.gameObject.AddComponent<MeshRenderer>();
meshrenderer.sharedMaterial = colliderMaterial;
DestroyImmediate(meshCollider);
}
var boxCollider1 = colliders[i] as BoxCollider;
if (boxCollider1 != null)
{
BoxCollider boxCollider = boxCollider1;
MeshFilter meshFilter = boxCollider.gameObject.AddComponent<MeshFilter>();
meshFilter.sharedMesh = MeshUtils.CreateBoxMesh(boxCollider.size.z, boxCollider.size.x, boxCollider.size.y);
MeshRenderer meshrenderer = boxCollider.gameObject.AddComponent<MeshRenderer>();
meshrenderer.sharedMaterial = colliderMaterial;
boxCollider.transform.localPosition += new Vector3(
boxCollider.center.x * boxCollider.transform.localScale.x,
boxCollider.center.y * boxCollider.transform.localScale.y,
boxCollider.center.z * boxCollider.transform.localScale.z);
DestroyImmediate(boxCollider);
}
var sphereCollider1 = colliders[i] as SphereCollider;
if (sphereCollider1 != null)
{
SphereCollider sphereCollider = sphereCollider1;
MeshFilter meshFilter = sphereCollider.gameObject.AddComponent<MeshFilter>();
meshFilter.sharedMesh = MeshUtils.CreateSphereMesh(sphereCollider.radius);
MeshRenderer meshrenderer = sphereCollider.gameObject.AddComponent<MeshRenderer>();
meshrenderer.sharedMaterial = colliderMaterial;
sphereCollider.transform.localPosition += new Vector3(
sphereCollider.center.x * sphereCollider.transform.localScale.x,
sphereCollider.center.y * sphereCollider.transform.localScale.y,
sphereCollider.center.z * sphereCollider.transform.localScale.z);
DestroyImmediate(sphereCollider);
}
}
}
private static void SetStatic(GameObject go)
{
#if UNITY_EDITOR
Collider[] colliders = go.GetComponentsInChildren<Collider>();
for (int i = 0; i <= colliders.Length - 1; i++)
{
colliders[i].gameObject.isStatic = true;
}
#endif
}
}
}