20 lines
756 B
C#
20 lines
756 B
C#
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namespace UnityEditor.TerrainTools
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{
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/// <summary>
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/// A NoiseType implementation for Perlin noise
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/// </summary>
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[System.Serializable]
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internal class PerlinNoise : NoiseType<PerlinNoise>
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{
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private static NoiseTypeDescriptor desc = new NoiseTypeDescriptor()
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{
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name = "Perlin",
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outputDir = "Packages/com.unity.terrain-tools/Shaders/NoiseLib",
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sourcePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Implementation/PerlinImpl.hlsl",
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supportedDimensions = NoiseDimensionFlags._1D | NoiseDimensionFlags._2D | NoiseDimensionFlags._3D,
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inputStructDefinition = null
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};
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public override NoiseTypeDescriptor GetDescription() => desc;
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}
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}
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