Firstborn/Library/PackageCache/com.unity.render-pipelines..../Runtime/Overrides/LensDistortion.cs

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2023-03-28 13:24:16 -04:00
using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", typeof(UniversalRenderPipeline))]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen")]
public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")]
public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
public bool IsActive()
{
return Mathf.Abs(intensity.value) > 0
&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
}
public bool IsTileCompatible() => false;
}
}