32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
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# Grain
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The **Grain** effect overlays film noise onto your image. Film noise is the effect that real-world cameras produce when small particles in the camera’s film give the image a coarse, unprocessed effect.
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Unity’s **Grain** effect is based on a coherent gradient noise. This gives your game a gritty effect that simulates the imperfections of film.
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The **Grain** effect available in Unity is based on a coherent gradient noise.
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
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
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### Properties
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
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| Property | Function |
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| :---------------------- | :------------------------------------------------------------ |
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| Colored | Enable the checkbox to use colored grain. |
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| Intensity | Set the value of the **Grain** strength. Higher values show more visible grain. |
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| Size | Set the value of the **Grain** particle size. |
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| Luminance Contribution | Set the value to control the noisiness response curve. This value is based on scene luminance. Lower values mean less noise in dark areas. |
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### Performance
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Disabling **Colored** makes the Grain effect run faster.
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### Requirements
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- Shader Model 3
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