362 lines
15 KiB
C#
362 lines
15 KiB
C#
|
using System;
|
||
|
using System.Diagnostics;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using Unity.Burst;
|
||
|
#if !NET_DOTS
|
||
|
using Unity.Burst.Intrinsics;
|
||
|
#endif
|
||
|
using Unity.Collections.LowLevel.Unsafe;
|
||
|
using Unity.Mathematics;
|
||
|
|
||
|
namespace Unity.Collections
|
||
|
{
|
||
|
[BurstCompatible]
|
||
|
public static partial class xxHash3
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Type used to compute hash based on multiple data feed
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Allow to feed the internal hashing accumulators with data through multiple calls to <see cref="Update"/>, then retrieving the final hash value using <see cref="DigestHash64"/> or <see cref="DigestHash128"/>.
|
||
|
/// More info about how to use this class in its constructor.
|
||
|
/// </remarks>
|
||
|
[BurstCompatible]
|
||
|
public struct StreamingState
|
||
|
{
|
||
|
#region Public API
|
||
|
|
||
|
/// <summary>
|
||
|
/// Create a StreamingState object, ready to be used with the streaming API
|
||
|
/// </summary>
|
||
|
/// <param name="isHash64">true if we are computing a 64bits hash value, false if we are computing a 128bits one</param>
|
||
|
/// <param name="seed">A seed value to be used to compute the hash, default is 0</param>
|
||
|
/// <remarks>
|
||
|
/// Once the object is constructed, you can call the <see cref="Update"/> method as many times as you want to accumulate data to hash.
|
||
|
/// When all the data has been sent, call <see cref="DigestHash64"/> or <see cref="DigestHash128"/> to retrieve the corresponding key, the <see cref="StreamingState"/>
|
||
|
/// instance will then be reset, using the same hash key size and same Seed in order to be ready to be used again.
|
||
|
/// </remarks>
|
||
|
public StreamingState(bool isHash64, ulong seed=0)
|
||
|
{
|
||
|
State = default;
|
||
|
Reset(isHash64, seed);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reset the state of the streaming instance using the given seed value.
|
||
|
/// </summary>
|
||
|
/// <param name="isHash64"></param>
|
||
|
/// <param name="seed">The seed value to alter the computed hash value from</param>
|
||
|
/// <remarks> Call this method to start a new streaming session based on this instance</remarks>
|
||
|
public unsafe void Reset(bool isHash64, ulong seed=0UL)
|
||
|
{
|
||
|
// Reset the whole buffer to 0
|
||
|
var size = UnsafeUtility.SizeOf<StreamingStateData>();
|
||
|
UnsafeUtility.MemClear(UnsafeUtility.AddressOf(ref State), size);
|
||
|
|
||
|
// Set back the saved states
|
||
|
State.IsHash64 = isHash64 ? 1 : 0;
|
||
|
|
||
|
// Init the accumulator with the prime numbers
|
||
|
var acc = Acc;
|
||
|
acc[0] = PRIME32_3;
|
||
|
acc[1] = PRIME64_1;
|
||
|
acc[2] = PRIME64_2;
|
||
|
acc[3] = PRIME64_3;
|
||
|
acc[4] = PRIME64_4;
|
||
|
acc[5] = PRIME32_2;
|
||
|
acc[6] = PRIME64_5;
|
||
|
acc[7] = PRIME32_1;
|
||
|
|
||
|
State.Seed = seed;
|
||
|
|
||
|
fixed (byte* secret = xxHashDefaultKey.kSecret)
|
||
|
{
|
||
|
if (seed != 0)
|
||
|
{
|
||
|
// Must encode the secret key if we're using a seed, we store it in the state object
|
||
|
EncodeSecretKey(SecretKey, secret, seed);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Otherwise just copy it
|
||
|
UnsafeUtility.MemCpy(SecretKey, secret, SECRET_KEY_SIZE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Add some data to be hashed
|
||
|
/// </summary>
|
||
|
/// <param name="input">The memory buffer, can't be null</param>
|
||
|
/// <param name="length">The length of the data to accumulate, can be zero</param>
|
||
|
/// <remarks>This API allows you to feed very small data to be hashed, avoiding you to accumulate them in a big buffer, then computing the hash value from.</remarks>
|
||
|
public unsafe void Update(void* input, int length)
|
||
|
{
|
||
|
var bInput = (byte*) input;
|
||
|
var bEnd = bInput + length;
|
||
|
var isHash64 = State.IsHash64;
|
||
|
var secret = SecretKey;
|
||
|
State.TotalLength += length;
|
||
|
|
||
|
if (State.BufferedSize + length <= INTERNAL_BUFFER_SIZE)
|
||
|
{
|
||
|
UnsafeUtility.MemCpy(Buffer + State.BufferedSize, bInput, length);
|
||
|
State.BufferedSize += length;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (State.BufferedSize != 0)
|
||
|
{
|
||
|
var loadSize = INTERNAL_BUFFER_SIZE - State.BufferedSize;
|
||
|
UnsafeUtility.MemCpy(Buffer + State.BufferedSize, bInput, loadSize);
|
||
|
bInput += loadSize;
|
||
|
|
||
|
ConsumeStripes(Acc, ref State.NbStripesSoFar, Buffer, INTERNAL_BUFFER_STRIPES, secret, isHash64);
|
||
|
|
||
|
State.BufferedSize = 0;
|
||
|
}
|
||
|
|
||
|
if (bInput + INTERNAL_BUFFER_SIZE < bEnd)
|
||
|
{
|
||
|
var limit = bEnd - INTERNAL_BUFFER_SIZE;
|
||
|
do
|
||
|
{
|
||
|
ConsumeStripes(Acc, ref State.NbStripesSoFar, bInput, INTERNAL_BUFFER_STRIPES, secret, isHash64);
|
||
|
bInput += INTERNAL_BUFFER_SIZE;
|
||
|
} while (bInput < limit);
|
||
|
UnsafeUtility.MemCpy(Buffer + INTERNAL_BUFFER_SIZE - STRIPE_LEN, bInput - STRIPE_LEN, STRIPE_LEN);
|
||
|
}
|
||
|
|
||
|
if (bInput < bEnd)
|
||
|
{
|
||
|
var newBufferedSize = bEnd - bInput;
|
||
|
UnsafeUtility.MemCpy(Buffer, bInput, newBufferedSize);
|
||
|
State.BufferedSize = (int) newBufferedSize;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Add the contents of input struct to the hash.
|
||
|
/// </summary>
|
||
|
/// <typeparam name="T">The input type.</typeparam>
|
||
|
/// <param name="input">The input struct that will be hashed</param>
|
||
|
/// <remarks>This API allows you to feed very small data to be hashed, avoiding you to accumulate them in a big buffer, then computing the hash value from.</remarks>
|
||
|
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
|
||
|
public unsafe void Update<T>(in T input) where T : unmanaged
|
||
|
{
|
||
|
Update(UnsafeUtilityExtensions.AddressOf(input), UnsafeUtility.SizeOf<T>());
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Compute the 128bits value based on all the data that have been accumulated
|
||
|
/// </summary>
|
||
|
/// <returns>The hash value</returns>
|
||
|
public unsafe uint4 DigestHash128()
|
||
|
{
|
||
|
CheckKeySize(0);
|
||
|
|
||
|
unchecked
|
||
|
{
|
||
|
var secret = SecretKey;
|
||
|
uint4 hash;
|
||
|
if (State.TotalLength > MIDSIZE_MAX)
|
||
|
{
|
||
|
var acc = stackalloc ulong[ACC_NB];
|
||
|
DigestLong(acc, secret, 0);
|
||
|
|
||
|
var low64 = MergeAcc(acc, secret + SECRET_MERGEACCS_START,
|
||
|
(ulong) State.TotalLength * PRIME64_1);
|
||
|
var high64 = MergeAcc(acc, secret + SECRET_LIMIT - SECRET_MERGEACCS_START,
|
||
|
~((ulong) State.TotalLength * PRIME64_2));
|
||
|
hash = ToUint4(low64, high64);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hash = Hash128(Buffer, State.TotalLength, State.Seed);
|
||
|
}
|
||
|
Reset(State.IsHash64==1, State.Seed);
|
||
|
return hash;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Compute the 64bits value based on all the data that have been accumulated
|
||
|
/// </summary>
|
||
|
/// <returns>The hash value</returns>
|
||
|
public unsafe uint2 DigestHash64()
|
||
|
{
|
||
|
CheckKeySize(1);
|
||
|
|
||
|
unchecked
|
||
|
{
|
||
|
var secret = SecretKey;
|
||
|
uint2 hash;
|
||
|
if (State.TotalLength > MIDSIZE_MAX)
|
||
|
{
|
||
|
var acc = stackalloc ulong[ACC_NB];
|
||
|
DigestLong(acc, secret, 1);
|
||
|
|
||
|
hash = ToUint2(MergeAcc(acc, secret + SECRET_MERGEACCS_START, (ulong) State.TotalLength * PRIME64_1));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hash = Hash64(Buffer, State.TotalLength, State.Seed);
|
||
|
}
|
||
|
Reset(State.IsHash64==1, State.Seed);
|
||
|
return hash;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Constants
|
||
|
|
||
|
private static readonly int SECRET_LIMIT = SECRET_KEY_SIZE - STRIPE_LEN;
|
||
|
private static readonly int NB_STRIPES_PER_BLOCK = SECRET_LIMIT / SECRET_CONSUME_RATE;
|
||
|
private static readonly int INTERNAL_BUFFER_SIZE = 256;
|
||
|
private static readonly int INTERNAL_BUFFER_STRIPES = INTERNAL_BUFFER_SIZE / STRIPE_LEN;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Wrapper to internal data storage
|
||
|
|
||
|
unsafe ulong* Acc
|
||
|
{
|
||
|
[DebuggerStepThrough]
|
||
|
get => (ulong*) UnsafeUtility.AddressOf(ref State.Acc);
|
||
|
}
|
||
|
|
||
|
unsafe byte* Buffer
|
||
|
{
|
||
|
[DebuggerStepThrough]
|
||
|
get => (byte*) UnsafeUtility.AddressOf(ref State.Buffer);
|
||
|
}
|
||
|
|
||
|
unsafe byte* SecretKey
|
||
|
{
|
||
|
[DebuggerStepThrough]
|
||
|
get => (byte*) UnsafeUtility.AddressOf(ref State.SecretKey);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Data storage
|
||
|
|
||
|
private StreamingStateData State;
|
||
|
|
||
|
[StructLayout(LayoutKind.Explicit)]
|
||
|
struct StreamingStateData
|
||
|
{
|
||
|
[FieldOffset(0)] public ulong Acc; // 64 bytes
|
||
|
[FieldOffset(64)] public byte Buffer; // 256 bytes
|
||
|
[FieldOffset(320)] public int IsHash64; // 4 bytes
|
||
|
[FieldOffset(324)] public int BufferedSize; // 4 bytes
|
||
|
[FieldOffset(328)] public int NbStripesSoFar; // 4 bytes + 4 padding
|
||
|
[FieldOffset(336)] public long TotalLength; // 8 bytes
|
||
|
[FieldOffset(344)] public ulong Seed; // 8 bytes
|
||
|
[FieldOffset(352)] public byte SecretKey; // 192 bytes
|
||
|
[FieldOffset(540)] public byte _PadEnd;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Internals
|
||
|
|
||
|
private unsafe void DigestLong(ulong* acc, byte* secret, int isHash64)
|
||
|
{
|
||
|
UnsafeUtility.MemCpy(acc, Acc, STRIPE_LEN);
|
||
|
if (State.BufferedSize >= STRIPE_LEN)
|
||
|
{
|
||
|
var totalNbStripes = (State.BufferedSize - 1) / STRIPE_LEN;
|
||
|
ConsumeStripes(acc, ref State.NbStripesSoFar, Buffer, totalNbStripes, secret, isHash64);
|
||
|
|
||
|
#if !NET_DOTS
|
||
|
if (X86.Avx2.IsAvx2Supported)
|
||
|
{
|
||
|
Avx2Accumulate512(acc, Buffer + State.BufferedSize - STRIPE_LEN, null,
|
||
|
secret + SECRET_LIMIT - SECRET_LASTACC_START);
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
DefaultAccumulate512(acc, Buffer + State.BufferedSize - STRIPE_LEN, null,
|
||
|
secret + SECRET_LIMIT - SECRET_LASTACC_START, isHash64);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var lastStripe = stackalloc byte[STRIPE_LEN];
|
||
|
var catchupSize = STRIPE_LEN - State.BufferedSize;
|
||
|
UnsafeUtility.MemCpy(lastStripe, Buffer + INTERNAL_BUFFER_SIZE - catchupSize, catchupSize);
|
||
|
UnsafeUtility.MemCpy(lastStripe + catchupSize, Buffer, State.BufferedSize);
|
||
|
#if !NET_DOTS
|
||
|
if (X86.Avx2.IsAvx2Supported)
|
||
|
{
|
||
|
Avx2Accumulate512(acc, lastStripe, null, secret+SECRET_LIMIT-SECRET_LASTACC_START);
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
DefaultAccumulate512(acc, lastStripe, null, secret+SECRET_LIMIT-SECRET_LASTACC_START, isHash64);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private unsafe void ConsumeStripes(ulong* acc, ref int nbStripesSoFar, byte* input, long totalStripes,
|
||
|
byte* secret, int isHash64)
|
||
|
{
|
||
|
if (NB_STRIPES_PER_BLOCK - nbStripesSoFar <= totalStripes)
|
||
|
{
|
||
|
var nbStripes = NB_STRIPES_PER_BLOCK - nbStripesSoFar;
|
||
|
#if !NET_DOTS
|
||
|
if (X86.Avx2.IsAvx2Supported)
|
||
|
{
|
||
|
Avx2Accumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, nbStripes, isHash64);
|
||
|
Avx2ScrambleAcc(acc, secret + SECRET_LIMIT);
|
||
|
Avx2Accumulate(acc, input + nbStripes * STRIPE_LEN, null, secret, totalStripes - nbStripes, isHash64);
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
DefaultAccumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, nbStripes, isHash64);
|
||
|
DefaultScrambleAcc(acc, secret + SECRET_LIMIT);
|
||
|
DefaultAccumulate(acc, input + nbStripes * STRIPE_LEN, null, secret, totalStripes - nbStripes, isHash64);
|
||
|
}
|
||
|
|
||
|
nbStripesSoFar = (int) totalStripes - nbStripes;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if !NET_DOTS
|
||
|
if (X86.Avx2.IsAvx2Supported)
|
||
|
{
|
||
|
Avx2Accumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, totalStripes, isHash64);
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
DefaultAccumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, totalStripes, isHash64);
|
||
|
}
|
||
|
|
||
|
nbStripesSoFar += (int) totalStripes;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
[BurstDiscard]
|
||
|
void CheckKeySize(int isHash64)
|
||
|
{
|
||
|
if (State.IsHash64 != isHash64)
|
||
|
{
|
||
|
var s = State.IsHash64 != 0 ? "64" : "128";
|
||
|
throw new InvalidOperationException(
|
||
|
$"The streaming state was create for {s} bits hash key, the calling method doesn't support this key size, please use the appropriate API");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|
||
|
}
|