21 lines
1.3 KiB
Markdown
21 lines
1.3 KiB
Markdown
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# Chromatic Aberration
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Chromatic Aberration creates fringes of color along boundaries that separate dark and light parts of the image. It mimics the color distortion that a real-world camera produces when its lens fails to join all colors to the same point. See Wikipedia: Chromation aberration.
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## Using Chromatic Aberration
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**Chromatic Aberration** uses the [Volume](Volumes.md) system, so to enable and modify **Chromatic Aberration** properties, you must add a **Chromatic Aberration** override to a [Volume](Volumes.md) in your Scene.
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To add **Chromatic Aberration** to a Volume:
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1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
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2. In the Inspector, navigate to **Add Override** > **Post-processing** and click on **Chromatic Aberration**. Universal Render Pipeline applies **Chromatic Aberration** to any Camera this Volume affects.
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## Properties
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![](Images/Inspectors/ChromaticAberration.png)
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| **Property** | **Description** |
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| ------------- | ------------------------------------------------------------ |
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| **Intensity** | Set the strength of the Chromatic Aberration effect. Values range between 0 and 1. The higher the value, the more intense the effect is. The default value is 0, which disables the effect. |
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