45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
;;;;
|
|
;;;;
|
|
;;;;
|
|
scriptName IchirouBodyChange extends activemagiceffect
|
|
|
|
;-- Properties --------------------------------------
|
|
formlist property IchirouHeadPartList auto
|
|
ichirouracemcmmenu property IchirouRaceMCMMEnuInstance auto
|
|
formlist property IchirouFaceTextureSetList auto
|
|
formlist property IchirouChangeSkinList auto
|
|
|
|
;-- Variables ---------------------------------------
|
|
Actor Player
|
|
ActorBase PlayerBase
|
|
|
|
;-- Functions ---------------------------------------
|
|
|
|
; Skipped compiler generated GetState
|
|
|
|
function OnEffectStart(Actor akTarget, Actor akCaster)
|
|
|
|
TextureSet FaceTextureSetToChange
|
|
Armor SkinToChange
|
|
HeadPart FaceToChange
|
|
debug.Notification("Ichirou Body Loading")
|
|
Player = game.GetPlayer()
|
|
PlayerBase = Player.GetActorBase()
|
|
if IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag == 0
|
|
FaceToChange = IchirouRaceMCMMEnuInstance.HeadOriginal
|
|
FaceTextureSetToChange = IchirouRaceMCMMEnuInstance.FaceTextureOriginal
|
|
SkinToChange = IchirouRaceMCMMEnuInstance.SkinOriginal
|
|
elseIf IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag != 0
|
|
FaceToChange = IchirouHeadPartList.getat(IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag) as HeadPart
|
|
FaceTextureSetToChange = IchirouFaceTextureSetList.getat(IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag) as TextureSet
|
|
SkinToChange = IchirouChangeSkinList.getat(IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag) as Armor
|
|
endIf
|
|
Player.ChangeHeadPart(FaceToChange)
|
|
PlayerBase.SetSkin(SkinToChange)
|
|
PlayerBase.SetFaceTextureSet(FaceTextureSetToChange)
|
|
Player.QueueNiNodeUpdate()
|
|
Player.RegenerateHead()
|
|
endFunction
|
|
|
|
; Skipped compiler generated GotoState
|