scriptName IchirouBodyChange extends activemagiceffect ;-- Properties -------------------------------------- formlist property IchirouHeadPartList auto ichirouracemcmmenu property IchirouRaceMCMMEnuInstance auto formlist property IchirouFaceTextureSetList auto formlist property IchirouChangeSkinList auto ;-- Variables --------------------------------------- Actor Player ActorBase PlayerBase ;-- Functions --------------------------------------- ; Skipped compiler generated GetState function OnEffectStart(Actor akTarget, Actor akCaster) TextureSet FaceTextureSetToChange Armor SkinToChange HeadPart FaceToChange debug.Notification("Ichirou Body Loading") Player = game.GetPlayer() PlayerBase = Player.GetActorBase() if IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag == 0 FaceToChange = IchirouRaceMCMMEnuInstance.HeadOriginal FaceTextureSetToChange = IchirouRaceMCMMEnuInstance.FaceTextureOriginal SkinToChange = IchirouRaceMCMMEnuInstance.SkinOriginal elseIf IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag != 0 FaceToChange = IchirouHeadPartList.getat(IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag) as HeadPart FaceTextureSetToChange = IchirouFaceTextureSetList.getat(IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag) as TextureSet SkinToChange = IchirouChangeSkinList.getat(IchirouRaceMCMMEnuInstance.BodyChangeShapeFlag) as Armor endIf Player.ChangeHeadPart(FaceToChange) PlayerBase.SetSkin(SkinToChange) PlayerBase.SetFaceTextureSet(FaceTextureSetToChange) Player.QueueNiNodeUpdate() Player.RegenerateHead() endFunction ; Skipped compiler generated GotoState