92 lines
3.5 KiB
C#
92 lines
3.5 KiB
C#
using UnityEngine;
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// Contains a set of methods to help render the inspectors of Lights across SRP's
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/// </summary>
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public partial class LightUI
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{
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/// <summary>
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/// Styles
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/// </summary>
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public static class Styles
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{
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/// <summary>
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/// General
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/// </summary>
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public static readonly GUIContent generalHeader = EditorGUIUtility.TrTextContent("General");
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/// <summary>
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/// Shape
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/// </summary>
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public static readonly GUIContent shapeHeader = EditorGUIUtility.TrTextContent("Shape");
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/// <summary>
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/// Rendering
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/// </summary>
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public static readonly GUIContent renderingHeader = EditorGUIUtility.TrTextContent("Rendering");
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/// <summary>
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/// Emission
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/// </summary>
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public static readonly GUIContent emissionHeader = EditorGUIUtility.TrTextContent("Emission");
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/// <summary>
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/// Shadows
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/// </summary>
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public static readonly GUIContent shadowHeader = EditorGUIUtility.TrTextContent("Shadows");
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/// <summary>
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/// Light Layer
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/// </summary>
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public static readonly GUIContent lightLayer = EditorGUIUtility.TrTextContent("Light Layer", "Specifies the current Light Layers that the Light affects. This Light illuminates corresponding Renderers with the same Light Layer flags.");
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// Emission
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/// <summary>
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/// Color
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/// </summary>
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public static readonly GUIContent color = EditorGUIUtility.TrTextContent("Color", "Specifies the color this Light emits.");
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/// <summary>
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/// Light Appearance
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/// </summary>
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public static readonly GUIContent lightAppearance = EditorGUIUtility.TrTextContent("Light Appearance", "Specifies the mode for this Light's color is calculated.");
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/// <summary>
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/// Options for Light Appearance
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/// </summary>
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public static readonly GUIContent[] lightAppearanceOptions = new[]
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{
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EditorGUIUtility.TrTextContent("Color"),
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EditorGUIUtility.TrTextContent("Filter and Temperature")
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};
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/// <summary>
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/// Units for Light Appearance
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/// </summary>
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public static readonly GUIContent[] lightAppearanceUnits = new[]
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{
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EditorGUIUtility.TrTextContent("Kelvin")
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};
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/// <summary>
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/// The color filter
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/// </summary>
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public static readonly GUIContent colorFilter = EditorGUIUtility.TrTextContent("Filter", "Specifies a color which tints the Light source.");
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/// <summary>
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/// Color Temperature
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/// </summary>
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public static readonly GUIContent colorTemperature = EditorGUIUtility.TrTextContent("Temperature", "Specifies a temperature (in Kelvin) used to correlate a color for the Light. For reference, White is 6500K.");
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/// <summary>
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/// When using Preset of Light Component, only a subset of properties are supported. Unsupported properties are hidden.
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/// </summary>
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public static readonly string unsupportedPresetPropertiesMessage = L10n.Tr("When using Preset of Light Component, only a subset of properties are supported. Unsupported properties are hidden.");
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}
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}
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}
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