46 lines
2.4 KiB
C#
46 lines
2.4 KiB
C#
namespace UnityEditor.Rendering
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{
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/// <summary> Camera UI Shared Properties among SRP</summary>
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public static partial class CameraUI
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{
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/// <summary>
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/// Output Section
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/// </summary>
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public static partial class Output
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{
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/// <summary>Draws Allow Dynamic Resolution related fields on the inspector</summary>
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/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
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/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
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public static void Drawer_Output_AllowDynamicResolution(ISerializedCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.allowDynamicResolution, Styles.allowDynamicResolution);
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p.baseCameraSettings.allowDynamicResolution.boolValue = p.allowDynamicResolution.boolValue;
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}
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/// <summary>Draws Normalized ViewPort related fields on the inspector</summary>
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/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
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/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
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public static void Drawer_Output_NormalizedViewPort(ISerializedCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.baseCameraSettings.normalizedViewPortRect, Styles.viewport);
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}
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/// <summary>Draws Depth related fields on the inspector</summary>
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/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
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/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
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public static void Drawer_Output_Depth(ISerializedCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.baseCameraSettings.depth, Styles.depth);
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}
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/// <summary>Draws Render Target related fields on the inspector</summary>
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/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
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/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
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public static void Drawer_Output_RenderTarget(ISerializedCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.baseCameraSettings.targetTexture);
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}
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}
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}
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}
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