Singularity/Library/PackageCache/com.unity.2d.tilemap.extras.../Editor/Menu/MenuItemOrder.cs
2024-05-06 11:45:45 -07:00

67 lines
2.4 KiB
C#

using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor.Tilemaps
{
internal enum ETilesMenuItemOrder
{
AnimatedTile = 2,
RuleTile = 100,
IsometricRuleTile,
HexagonalRuleTile,
RuleOverrideTile,
AdvanceRuleOverrideTile,
CustomRuleTile,
RandomTile = 200,
WeightedRandomTile,
PipelineTile,
TerrainTile,
}
internal enum EBrushMenuItemOrder
{
RandomBrush = 3,
PrefabBrush,
PrefabRandomBrush
}
static internal partial class AssetCreation
{
[MenuItem("Assets/Create/2D/Tiles/Animated Tile", priority = (int) ETilesMenuItemOrder.AnimatedTile)]
static void CreateAnimatedTile()
{
ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<AnimatedTile>(), "New Animated Tile.asset");
}
[MenuItem( "Assets/Create/2D/Tiles/Hexagonal Rule Tile", priority = (int)ETilesMenuItemOrder.HexagonalRuleTile)]
static void CreateHexagonalRuleTile()
{
ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<HexagonalRuleTile>(), "New Hexagonal Rule Tile.asset");
}
[MenuItem("Assets/Create/2D/Tiles/Isometric Rule Tile", priority = (int)ETilesMenuItemOrder.IsometricRuleTile)]
static void CreateIsometricRuleTile()
{
ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<IsometricRuleTile>(), "New Isometric Rule Tile.asset");
}
[MenuItem("Assets/Create/2D/Tiles/Advanced Rule Override Tile", priority = (int)ETilesMenuItemOrder.AdvanceRuleOverrideTile)]
static void CreateAdvancedRuleOverrideTile()
{
ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<AdvancedRuleOverrideTile>(), "New Advanced Rule Override Tile.asset");
}
[MenuItem("Assets/Create/2D/Tiles/Rule Override Tile", priority = (int)ETilesMenuItemOrder.RuleOverrideTile)]
static void CreateRuleOverrideTile()
{
ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<RuleOverrideTile>(), "New Rule Override Tile.asset");
}
[MenuItem("Assets/Create/2D/Tiles/Rule Tile", priority = (int)ETilesMenuItemOrder.RuleTile)]
static void CreateRuleTile()
{
ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<RuleTile>(), "New Rule Tile.asset");
}
}
}