77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace Crosstales.Common.Util
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{
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/// <summary>Helper to reset the necessary settings.</summary>
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public class CTHelper : MonoBehaviour
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{
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#region Properties
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public static CTHelper Instance { get; private set; }
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#endregion
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#region Initalize methods
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void initialize()
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{
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//Debug.Log("initalize");
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Crosstales.Common.Util.BaseHelper.ApplicationIsPlaying = true;
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}
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[RuntimeInitializeOnLoadMethod]
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private static void create()
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{
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//Debug.Log("create");
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Crosstales.Common.Util.BaseHelper.ApplicationIsPlaying = true;
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if (!Crosstales.Common.Util.BaseHelper.isEditorMode)
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{
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GameObject go = new GameObject("_CTHelper");
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go.AddComponent<CTHelper>();
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DontDestroyOnLoad(go);
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}
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}
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#endregion
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#region MonoBehaviour methods
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private void Awake()
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{
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Instance = this;
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}
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/*
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private void OnApplicationQuit()
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{
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Debug.Log("OnApplicationQuit", this);
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//BaseHelper.ApplicationIsPlaying = false;
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}
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*/
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private void OnDestroy()
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{
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//Debug.Log("OnDestroy", this);
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Crosstales.Common.Util.BaseHelper.ApplicationIsPlaying = false;
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}
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#endregion
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}
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#if UNITY_EDITOR
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[UnityEditor.CustomEditor(typeof(CTHelper))]
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public class CTHelperEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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UnityEditor.EditorGUILayout.HelpBox("This helper ensures the flawless working of the assets from 'crosstales LLC' inside the Editor.\nPlease do not delete it from the hierarchy.", UnityEditor.MessageType.Info);
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}
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}
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#endif
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}
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#endif
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// © 2020-2023 crosstales LLC (https://www.crosstales.com) |