118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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namespace ImaginationOverflow.UniversalDeepLinking.Providers
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{
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#if UNITY_STANDALONE_OSX || true
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public class MacLinkProvider : ILinkProvider
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{
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private readonly bool _isSteamBuild;
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#if UDL_MACOS_NATIVE_DLL
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#if ENABLE_IL2CPP
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[DllImport("UDLMacIL2CPP")]
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#else
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[DllImport("__Internal")]
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#endif
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static extern void DeepLink_RegisterCallback(UniversalLinkCallback callback);
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[AOT.MonoPInvokeCallback(typeof(UniversalLinkCallback))]
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private static void OnCompletionCallback(string link)
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{
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_lastInstance.OnLinkReceived(link);
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}
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#endif
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private bool _receivedDataFromLib = false;
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private static string _lastLink;
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private static MacLinkProvider _lastInstance;
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public MacLinkProvider(bool isSteamBuild)
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{
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_isSteamBuild = isSteamBuild;
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_lastInstance = this;
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Initialize();
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}
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private bool _init;
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public bool Initialize()
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{
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if (_init)
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return _init;
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#if UDL_MACOS_NATIVE_DLL
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DeepLink_RegisterCallback(OnCompletionCallback);
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#endif
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//
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// Starting Unity 2021
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// On macOS unity replaces our native code so just use theirs instead
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//
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try
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{
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Delegate handler = new Action<string>(OnLinkReceived);
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typeof(Application).GetEvent("deepLinkActivated").AddEventHandler(null, handler);
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if(string.IsNullOrEmpty(Application.absoluteURL) == false)
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OnLinkReceived(Application.absoluteURL);
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}
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catch (Exception e)
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{
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Debug.LogError("Error Setting handler");
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Debug.LogError(e);
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}
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return _init = true;
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}
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private event Action<string> _linkReceived;
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public event Action<string> LinkReceived
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{
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add
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{
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_linkReceived += value;
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if (_receivedDataFromLib == false)
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return;
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OnLinkReceived(_lastLink);
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_lastLink = null;
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_receivedDataFromLib = false;
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}
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remove { _linkReceived -= value; }
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}
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public void PollInfoAfterPause()
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{
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}
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private void OnLinkReceived(string lastLink)
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{
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var handler = _linkReceived;
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if (handler != null)
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{
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//
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// If is a valid link or is not but we are on steam and need to sync up data
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//
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if (string.IsNullOrEmpty(lastLink) == false ||
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string.IsNullOrEmpty(lastLink) && _isSteamBuild)
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handler(lastLink);
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}
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else
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{
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_receivedDataFromLib = true;
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_lastLink = lastLink;
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}
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}
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}
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#endif
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}
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