using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; public class SkyboxCamera : MonoBehaviour { [SerializeField] private Camera m_MainCamera; [SerializeField] private float m_SkyboxScale = 1f; private Vector3 mainCamStartPos; private Vector3 skyboxCamStartPos; // Start is called before the first frame update void Start() { if (m_MainCamera == null) { m_MainCamera = Camera.main; } mainCamStartPos = m_MainCamera.transform.position; skyboxCamStartPos = transform.position; } // Update is called once per frame void Update() { Vector3 mainCamDeltaPos = m_MainCamera.transform.position - mainCamStartPos; transform.position = skyboxCamStartPos + mainCamDeltaPos * m_SkyboxScale; transform.rotation = m_MainCamera.transform.rotation; } }