using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { [AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D")] [MovedFrom("UnityEngine.Experimental.Rendering.Universal")] [ExecuteInEditMode] public class CompositeShadowCaster2D : ShadowCasterGroup2D { protected void OnEnable() { ShadowCasterGroup2DManager.AddGroup(this); } protected void OnDisable() { ShadowCasterGroup2DManager.RemoveGroup(this); } } }