using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEditor.Rendering; // TODO(Nicholas): deduplicate with LocalVolumetricFogUI.Drawer.cs. namespace UnityEditor.Experimental.Rendering { using CED = CoreEditorDrawer; static partial class ProbeVolumeUI { internal static readonly CED.IDrawer Inspector = CED.Group( CED.Group( Drawer_VolumeContent, Drawer_BakeToolBar ) ); static void Drawer_BakeToolBar(SerializedProbeVolume serialized, Editor owner) { if (!ProbeReferenceVolume.instance.isInitialized) return; Bounds bounds = new Bounds(); bool foundABound = false; bool performFitting = false; bool performFittingOnlyOnSelection = false; bool ContributesToGI(Renderer renderer) { var flags = GameObjectUtility.GetStaticEditorFlags(renderer.gameObject) & StaticEditorFlags.ContributeGI; return (flags & StaticEditorFlags.ContributeGI) != 0; } void ExpandBounds(Bounds currBound) { if (!foundABound) { bounds = currBound; foundABound = true; } else { bounds.Encapsulate(currBound); } } if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to Scene"), EditorStyles.miniButton)) { performFitting = true; } if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to Selection"), EditorStyles.miniButton)) { performFitting = true; performFittingOnlyOnSelection = true; } if (performFitting) { ProbeVolume pv = (serialized.serializedObject.targetObject as ProbeVolume); Undo.RecordObject(pv.transform, "Fitting Probe Volume"); if (performFittingOnlyOnSelection) { var transforms = Selection.transforms; foreach (var transform in transforms) { var childrens = transform.gameObject.GetComponentsInChildren(); foreach (var children in childrens) { Renderer childRenderer; if (children.gameObject.TryGetComponent(out childRenderer)) { bool childContributeGI = ContributesToGI(childRenderer) && childRenderer.gameObject.activeInHierarchy && childRenderer.enabled; if (childContributeGI) { ExpandBounds(childRenderer.bounds); } } } } } else { var renderers = UnityEngine.GameObject.FindObjectsOfType(); foreach (Renderer renderer in renderers) { bool contributeGI = ContributesToGI(renderer) && renderer.gameObject.activeInHierarchy && renderer.enabled; if (contributeGI) { ExpandBounds(renderer.bounds); } } } pv.transform.position = bounds.center; float minBrickSize = ProbeReferenceVolume.instance.MinBrickSize(); Vector3 tmpClamp = (bounds.size + new Vector3(minBrickSize, minBrickSize, minBrickSize)); tmpClamp.x = Mathf.Max(0f, tmpClamp.x); tmpClamp.y = Mathf.Max(0f, tmpClamp.y); tmpClamp.z = Mathf.Max(0f, tmpClamp.z); serialized.size.vector3Value = tmpClamp; } } static void Drawer_ToolBar(SerializedProbeVolume serialized, Editor owner) { } static void Drawer_VolumeContent(SerializedProbeVolume serialized, Editor owner) { if (!ProbeReferenceVolume.instance.isInitialized || !ProbeReferenceVolume.instance.enabledBySRP) { var renderPipelineAsset = UnityEngine.Rendering.RenderPipelineManager.currentPipeline; if (renderPipelineAsset != null && renderPipelineAsset.GetType().Name == "HDRenderPipeline") { EditorGUILayout.HelpBox("The probe volumes feature is disabled. The feature needs to be enabled in the HDRP Settings and on the used HDRP asset.", MessageType.Warning, wide: true); } else { EditorGUILayout.HelpBox("The probe volumes feature is not enabled or not available on current SRP.", MessageType.Warning, wide: true); } return; } ProbeVolume pv = (serialized.serializedObject.targetObject as ProbeVolume); bool hasProfile = (ProbeReferenceVolume.instance.sceneData?.GetProfileForScene(pv.gameObject.scene) != null); EditorGUI.BeginChangeCheck(); if (pv.mightNeedRebaking) { var helpBoxRect = GUILayoutUtility.GetRect(new GUIContent(Styles.s_ProbeVolumeChangedMessage, EditorGUIUtility.IconContent("Warning@2x").image), EditorStyles.helpBox); EditorGUI.HelpBox(helpBoxRect, Styles.s_ProbeVolumeChangedMessage, MessageType.Warning); } EditorGUILayout.PropertyField(serialized.globalVolume, Styles.s_GlobalVolume); if (!serialized.globalVolume.boolValue) EditorGUILayout.PropertyField(serialized.size, Styles.s_Size); if (!hasProfile) { EditorGUILayout.HelpBox("No profile information is set for the scene that owns this probe volume so no subdivision information can be retrieved.", MessageType.Warning); } EditorGUI.BeginDisabledGroup(!hasProfile); var rect = EditorGUILayout.GetControlRect(true); EditorGUI.BeginProperty(rect, Styles.s_HighestSubdivLevel, serialized.highestSubdivisionLevelOverride); EditorGUI.BeginProperty(rect, Styles.s_LowestSubdivLevel, serialized.lowestSubdivisionLevelOverride); // Round min and max subdiv int maxSubdiv = ProbeReferenceVolume.instance.GetMaxSubdivision() - 1; if (ProbeReferenceVolume.instance.sceneData != null) { var profile = ProbeReferenceVolume.instance.sceneData.GetProfileForScene(pv.gameObject.scene); if (profile != null) { ProbeReferenceVolume.instance.SetMinBrickAndMaxSubdiv(profile.minBrickSize, profile.maxSubdivision); maxSubdiv = ProbeReferenceVolume.instance.GetMaxSubdivision() - 1; } else { maxSubdiv = Mathf.Max(0, maxSubdiv); } } EditorGUILayout.LabelField("Subdivision Overrides", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(serialized.overridesSubdivision, Styles.s_OverridesSubdivision); EditorGUI.BeginDisabledGroup(!serialized.overridesSubdivision.boolValue); int value = serialized.highestSubdivisionLevelOverride.intValue; // We were initialized, but we cannot know the highest subdiv statically, so we need to resort to this. if (serialized.highestSubdivisionLevelOverride.intValue < 0) serialized.highestSubdivisionLevelOverride.intValue = maxSubdiv; serialized.highestSubdivisionLevelOverride.intValue = Mathf.Min(maxSubdiv, EditorGUILayout.IntSlider(Styles.s_HighestSubdivLevel, serialized.highestSubdivisionLevelOverride.intValue, 0, maxSubdiv)); serialized.lowestSubdivisionLevelOverride.intValue = Mathf.Min(maxSubdiv, EditorGUILayout.IntSlider(Styles.s_LowestSubdivLevel, serialized.lowestSubdivisionLevelOverride.intValue, 0, maxSubdiv)); serialized.lowestSubdivisionLevelOverride.intValue = Mathf.Min(serialized.lowestSubdivisionLevelOverride.intValue, serialized.highestSubdivisionLevelOverride.intValue); EditorGUI.EndProperty(); EditorGUI.EndProperty(); int minSubdivInVolume = serialized.overridesSubdivision.boolValue ? serialized.lowestSubdivisionLevelOverride.intValue : 0; int maxSubdivInVolume = serialized.overridesSubdivision.boolValue ? serialized.highestSubdivisionLevelOverride.intValue : maxSubdiv; EditorGUI.indentLevel--; if (hasProfile) EditorGUILayout.HelpBox($"The distance between probes will fluctuate between : {ProbeReferenceVolume.instance.GetDistanceBetweenProbes(maxSubdiv - maxSubdivInVolume)}m and {ProbeReferenceVolume.instance.GetDistanceBetweenProbes(maxSubdiv - minSubdivInVolume)}m", MessageType.Info); EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); if (EditorGUI.EndChangeCheck()) { Vector3 tmpClamp = serialized.size.vector3Value; tmpClamp.x = Mathf.Max(0f, tmpClamp.x); tmpClamp.y = Mathf.Max(0f, tmpClamp.y); tmpClamp.z = Mathf.Max(0f, tmpClamp.z); serialized.size.vector3Value = tmpClamp; } EditorGUILayout.LabelField("Geometry Settings", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(serialized.objectLayerMask, Styles.s_ObjectLayerMask); EditorGUILayout.PropertyField(serialized.geometryDistanceOffset, Styles.s_GeometryDistanceOffset); EditorGUI.indentLevel--; } } }